Microsoft technology licensing, llc (20240211096). DYNAMIC EYE-GAZE DWELL TIMES simplified abstract
Contents
DYNAMIC EYE-GAZE DWELL TIMES
Organization Name
microsoft technology licensing, llc
Inventor(s)
Dmytro Rudchenko of Bellevue WA (US)
Eric N. Badger of Redmond WA (US)
Akhilesh Kaza of Sammamish WA (US)
Jacob Daniel Cohen of Seattle WA (US)
Peter John Ansell of Seattle WA (US)
Jonathan T. Campbell of Redmond WA (US)
Harish S. Kulkarni of Redmond WA (US)
DYNAMIC EYE-GAZE DWELL TIMES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240211096 titled 'DYNAMIC EYE-GAZE DWELL TIMES
The patent application relates to assigning dynamic eye-gaze dwell times tailored to individual users. The system receives user data to determine the time taken to perform actions within applications, preventing unintended selections by providing different dwell times for different buttons on a user interface.
- Tailoring dynamic eye-gaze dwell times to individual users
- Receiving user data to determine action execution times within applications
- Preventing unintended selections by providing different dwell times for different buttons on a user interface
- Establishing longer dwell times for critical keys and shorter dwell times for less critical keys
- Enhancing user experience and efficiency in interacting with applications
Potential Applications: - Assistive technology for individuals with disabilities - User interface design in software applications - Virtual reality and augmented reality systems
Problems Solved: - Accidental selections on user interfaces - Improving user interaction efficiency - Customizing dwell times for individual user preferences
Benefits: - Enhanced user experience - Reduced errors in selecting options - Improved efficiency in navigating applications
Commercial Applications: Title: Dynamic Eye-Gaze Dwell Time System for Enhanced User Interaction This technology can be utilized in: - Accessibility software for individuals with disabilities - Software development for user-friendly interfaces - Gaming and entertainment applications for immersive experiences
Questions about Dynamic Eye-Gaze Dwell Time System: 1. How does the system determine the appropriate dwell times for different buttons on a user interface? The system analyzes user data to understand the time taken to execute actions and adjusts dwell times accordingly.
2. What are the potential implications of using dynamic dwell times in virtual reality systems? Dynamic dwell times can enhance user interaction and immersion in virtual reality environments.
Original Abstract Submitted
systems and methods disclosed herein relate to assigning dynamic eye-gaze dwell-times. dynamic dwell-times may be tailored to the individual user. for example, a dynamic dwell-time system may be configured to receive data from the user, such as the duration of time the user takes to execute certain actions within applications (e.g., read a word suggestion before actually selecting it). the dynamic dwell-time system may also prevent users from making unintended selections by providing different dwell times for different buttons. specifically, on a user interface, longer dwell times may be established for the critical keys (e.g., “close” program key, “send” key, word suggestions, and the like) and shorter dwell times may be established for the less critical keys (e.g., individual character keys on a virtual keyboard, spacebar, backspace, and the like).
- Microsoft technology licensing, llc
- Dmytro Rudchenko of Bellevue WA (US)
- Eric N. Badger of Redmond WA (US)
- Akhilesh Kaza of Sammamish WA (US)
- Jacob Daniel Cohen of Seattle WA (US)
- Peter John Ansell of Seattle WA (US)
- Jonathan T. Campbell of Redmond WA (US)
- Harish S. Kulkarni of Redmond WA (US)
- G06F3/04817
- G06F3/01
- G06F3/0481
- G06F3/04886
- G06F40/274
- G06N20/00
- CPC G06F3/04817