Apple inc. (20240272940). Pipeline Techniques for Dependent Graphics Kicks simplified abstract

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Pipeline Techniques for Dependent Graphics Kicks

Organization Name

apple inc.

Inventor(s)

Benjamin Bowman of London (GB)

Ali Rabbani Rankouhi of Bushey (GB)

Jonathan M. Redshaw of St. Albans (GB)

Steven Fishwick of St. Albans (GB)

Pipeline Techniques for Dependent Graphics Kicks - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240272940 titled 'Pipeline Techniques for Dependent Graphics Kicks

The patent application relates to scheduling sets of graphics work with dependencies, where a first set of graphics work depends on a second set of graphics work. Control circuitry is used to manage the processing of these sets based on certain signals.

  • When a release signal indicates the second set reaching a processing point, the control circuitry initiates processing of the first set.
  • Upon reaching a kick gate point, the control circuitry stalls processing of the first set.
  • When an end signal for the second set is received, the control circuitry resumes processing of the first set.

Potential Applications: - Video game development - Animation production - Graphic design projects

Problems Solved: - Efficient management of graphics work with dependencies - Optimized scheduling of processing tasks

Benefits: - Improved workflow efficiency - Better resource allocation - Enhanced project management capabilities

Commercial Applications: Title: "Advanced Graphics Work Scheduling Technology for Enhanced Project Management" This technology can be utilized in industries such as video game development, animation studios, and graphic design agencies to streamline workflow and optimize resource utilization.

Questions about the technology: 1. How does this technology improve project management in graphic design projects?

  This technology enhances project management by efficiently scheduling and managing sets of graphics work with dependencies, leading to improved workflow efficiency.

2. What are the potential benefits of using this technology in animation production?

  By utilizing this technology, animation studios can optimize resource allocation and streamline processing tasks, resulting in enhanced project management capabilities.


Original Abstract Submitted

disclosed techniques relate to scheduling sets of graphics work with dependencies. in some embodiments, a first set of graphics work depends on a second set of graphics work. control circuitry may, in response to a release signal that indicates the second set reaching a first processing point, initiate processing of the first set. control circuitry may, in response to reaching a kick gate point, stall processing of the first set. control circuitry may, in response to an end signal for the second set, resume processing of the first set.