Apple inc. (20240265636). Temporal Blending of Depth Maps simplified abstract
Contents
Temporal Blending of Depth Maps
Organization Name
Inventor(s)
Maxime Meilland of San Jose CA (US)
Mengxin Li of Bellevue WA (US)
Ming Chuang of Bellevue WA (US)
Temporal Blending of Depth Maps - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240265636 titled 'Temporal Blending of Depth Maps
The abstract describes a method for generating a depth map using two meshes of a physical environment and blending them to create a more accurate representation.
- Obtaining a first mesh and a second mesh of a physical environment
- Rendering a first depth map based on the first mesh and a second depth map based on the second mesh
- Generating a blended depth map using the first and second depth maps, as well as the difference in time between the image and the second mesh
Potential Applications: - Virtual reality and augmented reality applications - 3D modeling and simulation - Autonomous navigation systems
Problems Solved: - Improving the accuracy of depth maps in virtual environments - Enhancing the realism of virtual scenes
Benefits: - More realistic virtual environments - Improved depth perception for various applications - Enhanced user experience in virtual and augmented reality
Commercial Applications: Title: Advanced Depth Mapping Technology for Virtual Environments This technology can be used in industries such as gaming, architecture, and automotive for creating realistic virtual environments and enhancing user interactions.
Questions about Depth Mapping Technology: 1. How does this technology improve the accuracy of depth maps in virtual environments? - The technology uses multiple meshes of a physical environment to generate a more precise depth map, leading to enhanced realism in virtual scenes.
2. What are the potential applications of blended depth maps in autonomous navigation systems? - Blended depth maps can provide more accurate spatial information for autonomous vehicles, improving their ability to navigate complex environments.
Original Abstract Submitted
in one implementation, a method of generating a depth map is performed by a device including one or more processors and non-transitory memory. the method includes obtaining a first mesh of a physical environment and a second mesh of the physical environment. the method includes rendering a first depth map for an image of the physical environment based on the first mesh and a second depth map for the image of the physical environment based on the second mesh. the method includes generating a blended depth map based on the first depth map, the second depth map, and a difference between a time of the image of the physical environment and a time of the second mesh.