Apple inc. (20240231486). Content Manipulation via a Computer-Generated Representation of a Trackpad simplified abstract

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Content Manipulation via a Computer-Generated Representation of a Trackpad

Organization Name

apple inc.

Inventor(s)

Anette L. Freiin Von Kapri of Mountain View CA (US)

Aaron M. Burns of Sunnyvale CA (US)

Benjamin R. Blachnitsky of San Francisco CA (US)

Content Manipulation via a Computer-Generated Representation of a Trackpad - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240231486 titled 'Content Manipulation via a Computer-Generated Representation of a Trackpad

Simplified Explanation: The patent application describes a method that involves determining a gaze position within a content manipulation region using eye tracking data and a selection point on a physical surface using spatial selector data. A computer-generated representation of a trackpad is displayed on the physical surface based on the gaze position and selection point.

Key Features and Innovation:

  • Determining gaze position within a content manipulation region based on eye tracking data.
  • Determining a selection point on a physical surface based on spatial selector data.
  • Displaying a computer-generated representation of a trackpad on the physical surface.
  • Associating the trackpad with a specific content manipulation region based on user input.

Potential Applications: This technology could be used in interactive displays, virtual reality systems, and user interfaces for various devices.

Problems Solved: This technology addresses the need for more intuitive and efficient ways to interact with digital content and manipulate objects in a virtual environment.

Benefits:

  • Enhanced user experience with more natural and precise interactions.
  • Improved efficiency in content manipulation and object selection.
  • Potential for increased productivity in various applications.

Commercial Applications: The technology could be applied in interactive kiosks, gaming systems, design software, and educational tools to enhance user interaction and engagement.

Prior Art: Prior art related to this technology may include research on eye tracking systems, spatial selector trackers, and user interface design for interactive displays.

Frequently Updated Research: Researchers may be exploring advancements in eye tracking technology, spatial tracking systems, and user interface design to further improve the efficiency and accuracy of interactive systems.

Questions about the Technology: 1. How does this technology improve user interaction with digital content? 2. What are the potential limitations of using eye tracking and spatial selector data for content manipulation?


Original Abstract Submitted

a method includes determining a first gaze position within a content manipulation region based on eye tracking data from an eye tracker. the method includes determining a selection point associated with a physical surface, based on spatial selector data from a spatial selector tracker. the method includes displaying a computer-generated representation of a trackpad on the physical surface, based on the first gaze position and the selection point. in some implementations, a method includes displaying a user interface including a plurality of content manipulation regions, a plurality of affordances respectively associated with the plurality of content manipulation regions, and a computer-generated representation of a trackpad. the method includes detecting, via a spatial selector tracker, an input directed to a first affordance associated with a first content manipulation region. the method includes associating the computer-generated representation of the trackpad with the first content manipulation region, based on the input.