20240042318. GAMING WITH EARPIECE 3D AUDIO simplified abstract (BRAGI GmbH)
Contents
GAMING WITH EARPIECE 3D AUDIO
Organization Name
Inventor(s)
Maximilian Ilse of München (DE)
Peter Vincent Boesen of München (DE)
GAMING WITH EARPIECE 3D AUDIO - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240042318 titled 'GAMING WITH EARPIECE 3D AUDIO
Simplified Explanation
The patent application describes a method for enhancing the gaming experience by combining game sound with environmental audio to create a composite audio signal. This signal is then transduced at the earpiece to provide a three-dimensional audio experience.
- Sensing environmental audio with at least one microphone of an earpiece
- Combining game sound with the environmental audio to create a composite audio signal
- Transducing the composite audio signal at the earpiece
- Positioning the game sound within a three-dimensional audio environment
- Providing a three-dimensional audio experience through transduction of the composite audio signal
Potential Applications:
- Enhancing the gaming experience by creating a more immersive audio environment
- Improving the realism of virtual reality (VR) and augmented reality (AR) gaming experiences
- Enhancing audio in other entertainment applications such as movies or music
Problems Solved:
- Lack of immersion in gaming experiences due to limited audio capabilities
- Difficulty in creating a realistic audio environment in virtual reality or augmented reality applications
- Inability to fully capture and reproduce environmental audio in gaming or entertainment settings
Benefits:
- Enhanced gaming experience with more realistic and immersive audio
- Improved audio quality in virtual reality and augmented reality applications
- Increased user engagement and enjoyment in gaming and entertainment activities
Original Abstract Submitted
a method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. the game sound may be positioned within a three-dimensional audio environment. the composite audio signal may be transduced to provide a three-dimensional audio experience.