18551903. COLLISION PROCESSING METHOD AND APPARATUS FOR VIRTUAL OBJECT, AND ELECTRONIC DEVICE AND STORAGE MEDIUM simplified abstract (Beijing Zitiao Network Technology Co., Ltd.)
COLLISION PROCESSING METHOD AND APPARATUS FOR VIRTUAL OBJECT, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
Organization Name
Beijing Zitiao Network Technology Co., Ltd.
Inventor(s)
COLLISION PROCESSING METHOD AND APPARATUS FOR VIRTUAL OBJECT, AND ELECTRONIC DEVICE AND STORAGE MEDIUM - A simplified explanation of the abstract
This abstract first appeared for US patent application 18551903 titled 'COLLISION PROCESSING METHOD AND APPARATUS FOR VIRTUAL OBJECT, AND ELECTRONIC DEVICE AND STORAGE MEDIUM
The abstract describes a method and apparatus for processing collisions of virtual objects, electronic devices, and storage media.
- The method involves determining nodes of a virtual object involved in a collision, calculating target positions based on applied forces, and adjusting the object's posture in a user interface accordingly.
- This innovation allows for realistic and interactive virtual object interactions, enhancing user experience and immersion.
- By accurately simulating collisions and adjusting object postures, this technology improves the realism and engagement of virtual environments.
- The method can be applied in various fields such as virtual reality gaming, simulation training, and architectural design.
- This technology solves the problem of static and unrealistic virtual object interactions, providing a more dynamic and engaging user experience.
- The benefits include enhanced user immersion, improved realism in virtual environments, and increased interactivity in virtual simulations.
- Commercial applications include virtual reality gaming, training simulations, architectural visualization, and virtual prototyping.
Questions about the technology:
1. How does this technology improve user interaction with virtual objects? 2. What are the potential applications of this method in different industries?
Original Abstract Submitted
This disclosure discloses a method and an apparatus for processing collision of virtual object, an electronic device, and a storage medium. The method for processing collision of a virtual object includes: in response to a collision occurring to the virtual object, determining a first node of the virtual object and one or more second nodes of the virtual object, the collision occurring to the first node, and each second node of the one or more second nodes being directly or indirectly connected with the first node; determining a first target position of the first node according to a force applied to the first node during the collision; determining a second target position of the first node and a second target position of the each second node according to the first target position; and adjusting a posture of the virtual object in a user interface according to the second target position of the first node and the second target position of the each second node.