18463706. BITSTREAM SYNTAX FOR MESH DISPLACEMENT CODING simplified abstract (TENCENT AMERICA LLC)

From WikiPatents
Jump to navigation Jump to search

BITSTREAM SYNTAX FOR MESH DISPLACEMENT CODING

Organization Name

TENCENT AMERICA LLC

Inventor(s)

Jun Tian of Belle Mead NJ (US)

Xiaozhong Xu of Palo Alto CA (US)

Shan Liu of Palo Alto CA (US)

BITSTREAM SYNTAX FOR MESH DISPLACEMENT CODING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18463706 titled 'BITSTREAM SYNTAX FOR MESH DISPLACEMENT CODING

Simplified Explanation:

The patent application describes a method and apparatus for processing encoded volumetric data of three-dimensional visual content by obtaining displacement vectors from syntax elements and decoding frames based on these vectors.

  • Obtaining groups of frames with encoded volumetric data
  • Extracting displacement vectors from syntax elements for each frame
  • Decoding frames using the displacement vectors to reconstruct the 3D visual content
  • Ensuring different displacement vectors for each frame to accurately represent the visual content

Key Features and Innovation:

  • Processing encoded volumetric data of 3D visual content
  • Extracting displacement vectors from syntax elements
  • Decoding frames based on displacement vectors
  • Ensuring accurate reconstruction of 3D visual content

Potential Applications:

This technology could be used in various industries such as virtual reality, augmented reality, gaming, medical imaging, and video streaming.

Problems Solved:

This technology addresses the challenge of efficiently processing and decoding volumetric data to reconstruct 3D visual content accurately.

Benefits:

  • Improved quality of reconstructed 3D visual content
  • Efficient processing of encoded volumetric data
  • Enhanced user experience in applications like virtual reality and gaming

Commercial Applications:

The technology could be utilized in industries such as entertainment, healthcare, education, and communication for creating immersive and realistic 3D visual experiences.

Questions about 3D visual content processing:

1. How does the technology ensure accurate reconstruction of 3D visual content? 2. What are the potential commercial applications of this technology?

Frequently Updated Research:

Stay updated on advancements in volumetric data processing and 3D visual content reconstruction technologies to leverage the latest innovations in the field.


Original Abstract Submitted

There is a method and apparatus including computer code to cause a processor or processors to obtain, from a bitstream, a concatenation of groups of frames including encoded volumetric data of three-dimensional (3D) visual content, the volumetric data including a mesh sequence of meshes of the 3D visual content, obtain, from a syntax element of the groups, a first displacement vector of a first frame of the 3D visual content, decode the first frame of the 3D visual content based on the first displacement vector, obtain, after decoding the first frame and from a syntax element for a second frame of the groups, a second displacement vector of the second frame of the 3D visual content, and decode the second frame of the 3D visual content based on the second displacement vector, the first and second displacement vectors being different.