18193373. FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT simplified abstract (Microsoft Technology Licensing, LLC)
Contents
- 1 FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT
Organization Name
Microsoft Technology Licensing, LLC
Inventor(s)
Brett D. Humphrey of Seattle WA (US)
Lucas Martins De Souza of Seattle WA (US)
Yaying Zhang of Redmond WA (US)
Daryan Josche Macdonnell of Kirkland WA (US)
Emily Jane Dorsey of Seattle WA (US)
FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 18193373 titled 'FRAMEWORK FOR INTERACTION AND CREATION OF AN OBJECT FOR A 3D EXPERIENCE IN AN ACCESSIBILITY ENVIRONMENT
Simplified Explanation
The techniques disclosed in this patent application enable systems to improve accessibility for users with disabilities by translating three-dimensional experiences into user-accessible experiences. Users with disabilities can create and personalize objects for use in the three-dimensional experience through a simplified and intuitive interface.
- Translating three-dimensional experiences into user-accessible experiences
- Enabling users with disabilities to create and personalize objects in a three-dimensional space
- Grouping components to form an intuitive hierarchy
- Organizing components into an accessible user interface
- Empowering users with disabilities to navigate and understand three-dimensional spaces
Potential Applications
This technology could be applied in virtual reality systems, gaming platforms, educational tools, and design software to make them more accessible to users with disabilities.
Problems Solved
This technology addresses the challenge of making three-dimensional experiences accessible to users with disabilities by providing a simplified and intuitive interface for creating and personalizing objects.
Benefits
The benefits of this technology include empowering users with disabilities to customize their user experience, improving accessibility in three-dimensional spaces, and enhancing overall user engagement.
Potential Commercial Applications
Potential commercial applications of this technology include accessibility software for virtual reality platforms, educational tools for students with disabilities, and design software for professionals in various industries.
Possible Prior Art
One possible prior art could be existing assistive technologies that aim to improve accessibility for users with disabilities in digital environments. These technologies may include screen readers, voice recognition software, and alternative input devices.
Unanswered Questions
How does this technology compare to existing assistive technologies for users with disabilities in three-dimensional spaces?
This article does not provide a direct comparison between this technology and existing assistive technologies for users with disabilities in three-dimensional spaces.
What are the specific input methods and assistive technologies supported by this system for users with disabilities?
This article does not specify the exact input methods and assistive technologies supported by this system for users with disabilities.
Original Abstract Submitted
The techniques disclosed herein enable systems to translate three-dimensional experiences into user accessible experiences to improve accessibility for users with disabilities. Namely, the discussed system enables users with disabilities to create and personalize objects for use in the three-dimensional experience. This is accomplished by translating and grouping components from a three-dimensional space to form an intuitive and logical hierarchy. The grouped components are then organized into an accessible user interface which a user with disabilities can navigate using simplified inputs and assistive technologies. In this way, users with disabilities can be empowered to personalize their user experience and understand a three-dimensional space in a layered, well-defined format.