17932645. AVATAR GENERATION BASED ON DRIVING VIEWS simplified abstract (BEIJING ZITIAO NETWORK TECHNOLOGY CO., LTD.)

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AVATAR GENERATION BASED ON DRIVING VIEWS

Organization Name

BEIJING ZITIAO NETWORK TECHNOLOGY CO., LTD.

Inventor(s)

Hongyi Xu of Los Angeles CA (US)

Tao Hu of Beijing (CN)

Linjie Luo of Los Angeles CA (US)

AVATAR GENERATION BASED ON DRIVING VIEWS - A simplified explanation of the abstract

This abstract first appeared for US patent application 17932645 titled 'AVATAR GENERATION BASED ON DRIVING VIEWS

Simplified Explanation

The abstract describes a patent application for a system and method that involves generating an avatar based on a user's skeletal pose and driving views, constructing image features and pose features, and rendering the avatar using these features.

  • Processor executes an avatar generation program
  • Obtains driving views
  • Calculates user's skeletal pose
  • Generates a coarse human mesh based on template mesh and user's pose
  • Constructs a texture map based on driving views and human mesh
  • Extracts image features aligned to a UV map
  • Constructs a UV positional map based on the human mesh
  • Extracts pose features from the UV positional map
  • Generates pose-image features based on image and pose features
  • Renders an avatar based on pose-image features

Potential Applications

This technology could be used in virtual reality applications, video games, and digital animation industries.

Problems Solved

This technology solves the problem of creating realistic avatars based on user input and driving views.

Benefits

The benefits of this technology include enhanced user experience, more realistic avatars, and improved customization options.

Potential Commercial Applications

The potential commercial applications of this technology could include virtual fitting rooms, personalized gaming experiences, and virtual reality training simulations.

Possible Prior Art

One possible prior art for this technology could be existing avatar creation software used in the entertainment industry.

Unanswered Questions

How does this technology handle different body types and proportions?

The abstract does not specify how the system adjusts for variations in user body types and proportions when generating avatars.

What kind of hardware is required to run this system efficiently?

The abstract does not mention the hardware specifications needed to execute the avatar generation program effectively.


Original Abstract Submitted

Systems and methods are provided that include a processor executing an avatar generation program to obtain driving view(s), calculate a skeletal pose of the user, and generate a coarse human mesh based on a template mesh and the skeletal pose of the user. The program further constructs a texture map based on the driving view(s) and the coarse human mesh, extracts a plurality of image features from the texture map, the image features being aligned to a UV map, and constructs a UV positional map based on the coarse human mesh. The program further extracts a plurality of pose features from the UV positional map, the pose features being aligned to the UV map, generates a plurality of pose-image features based on the UV map-aligned image features and UV map-aligned pose features, and renders an avatar based on the plurality of pose-image features.