17928813. GRAPHICS RENDERING METHOD AND APPARATUS, AND STORAGE MEDIUM simplified abstract (Beijing Zitiao Network Technology Co., Ltd.)

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GRAPHICS RENDERING METHOD AND APPARATUS, AND STORAGE MEDIUM

Organization Name

Beijing Zitiao Network Technology Co., Ltd.

Inventor(s)

Chao Zhou of Beijing (CN)

Jie Wen of Beijing (CN)

GRAPHICS RENDERING METHOD AND APPARATUS, AND STORAGE MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 17928813 titled 'GRAPHICS RENDERING METHOD AND APPARATUS, AND STORAGE MEDIUM

The present disclosure introduces a method and apparatus for graphics rendering, along with a storage medium. The method involves determining a to-be-rendered graphic, an offset value, and the size of a vertex filleted corner of a corresponding mask based on a progress value of the graphic. This allows for rendering graphics on a UI with vertex filleted corners, enhancing the visual appeal of the graphic.

  • Graphics rendering method with consideration for vertex filleted corners
  • Determination of offset value and size based on progress value
  • Rendering graphics on UI with enhanced visual appeal
  • Incorporating vertex filleted corners in the rendering process
  • Efficient and effective graphics rendering technique

Potential Applications: This technology can be applied in various industries such as gaming, graphic design, virtual reality, and augmented reality for creating visually appealing and realistic graphics with filleted corners.

Problems Solved: This technology addresses the challenge of rendering graphics with vertex filleted corners accurately and efficiently, enhancing the overall visual experience for users.

Benefits: - Improved visual quality of graphics - Enhanced user experience - Efficient rendering process - Versatile applications in various industries

Commercial Applications: This technology can be utilized in industries such as gaming, graphic design software, virtual reality applications, and augmented reality platforms to enhance the visual appeal and user experience.

Questions about Graphics Rendering with Vertex Filleted Corners:

1. How does the method determine the offset value and size for vertex filleted corners? The offset value and size are determined based on the progress value of the to-be-rendered graphic, ensuring accurate rendering of filleted corners.

2. What are the potential applications of this graphics rendering technique in different industries? This technology can be applied in gaming, graphic design, virtual reality, and augmented reality for creating visually appealing graphics with filleted corners.


Original Abstract Submitted

The present disclosure provides a graphics rendering method and apparatus, and a storage medium. In the method, a to-be-rendered graphic is determined, then an offset value and a size of a vertex filleted corner of a corresponding to-be-processed mask are determined based on a progress value of the to-be-rendered graphic, where the to-be-rendered graphic includes one or more vertex filleted corners, so that graphics rendering is performed on a UI based on the offset value and the size of the vertex filleted corner of the to-be-processed mask, thereby realizing the rendering of a graphic including a vertex filleted corner. Moreover, a vertex filleted corner at which the to-be-processed mask intersects with the to-be-rendered graphic is considered when the graphics rendering is performed according to embodiments of the present disclosure.