Google llc (20240127523). PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS simplified abstract
Contents
- 1 PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 How does this technology handle changes in facial expressions over time?
- 1.11 What are the limitations of this technology in terms of facial recognition accuracy?
- 1.12 Original Abstract Submitted
PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS
Organization Name
Inventor(s)
Tarek Hefny of Redmond WA (US)
Nicholas Reiter of Mountain View CA (US)
Brandon Young of Mountain View CA (US)
Arun Kandoor of Santa Clara CA (US)
Dillon Cower of Mountain View CA (US)
PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240127523 titled 'PUPPETEERING A REMOTE AVATAR BY FACIAL EXPRESSIONS
Simplified Explanation
The patent application describes a method for creating a three-dimensional avatar of a face by receiving facial frameworks and captured images, projecting the images onto the frameworks, determining facial texture, updating the texture based on new frameworks, and displaying the avatar.
- Receiving facial frameworks and captured images of a face
- Projecting captured images onto facial frameworks
- Determining facial texture based on projected images
- Updating facial texture with new facial frameworks
- Displaying the updated facial texture as a three-dimensional avatar
Potential Applications
This technology could be used in virtual reality applications, facial recognition software, and entertainment industries for creating realistic avatars.
Problems Solved
This technology solves the problem of accurately representing facial features in a three-dimensional avatar by updating facial texture based on new information.
Benefits
The benefits of this technology include creating more realistic and accurate three-dimensional avatars, improving user experience in virtual environments, and enhancing facial recognition capabilities.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming, virtual meetings, facial animation software, and personalized avatar creation services.
Possible Prior Art
One possible prior art for this technology could be facial recognition software that uses facial landmarks to create three-dimensional representations of faces.
Unanswered Questions
How does this technology handle changes in facial expressions over time?
The method described in the patent application updates the facial texture based on new facial frameworks, but it is unclear how it handles changes in facial expressions over time. Further research and development may be needed to address this issue.
What are the limitations of this technology in terms of facial recognition accuracy?
While the technology aims to create realistic three-dimensional avatars, its limitations in accurately representing facial features may impact its effectiveness in facial recognition applications. Further testing and refinement may be necessary to improve accuracy.
Original Abstract Submitted
a method includes receiving a first facial framework and a first captured image of a face. the first facial framework corresponds to the face at a first frame and includes a first facial mesh of facial information. the method also includes projecting the first captured image onto the first facial framework and determining a facial texture corresponding to the face based on the projected first captured image. the method also includes receiving a second facial framework at a second frame that includes a second facial mesh of facial information and updating the facial texture based on the received second facial framework. the method also includes displaying the updated facial texture as a three-dimensional avatar. the three-dimensional avatar corresponds to a virtual representation of the face.