Snap inc. (20240184415). 3D USER INTERFACE DEPTH FORGIVENESS simplified abstract

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3D USER INTERFACE DEPTH FORGIVENESS

Organization Name

snap inc.

Inventor(s)

Francis Patrick Sullivan of Sandy UT (US)

3D USER INTERFACE DEPTH FORGIVENESS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240184415 titled '3D USER INTERFACE DEPTH FORGIVENESS

Simplified Explanation

The head-worn device system described in the patent application includes cameras, display devices, processors, and memory storing instructions for generating virtual objects and colliders, detecting landmarks on the user's hand, and enabling user interaction with virtual objects through collisions with landmarks.

  • Cameras, display devices, processors, and memory are integrated into the head-worn device system.
  • Instructions stored in memory enable the generation of virtual objects and colliders.
  • Landmarks on the user's hand are detected in the real-world environment.
  • Landmark colliders are generated for the detected landmarks.
  • User interaction with virtual objects is facilitated through collisions between landmark colliders and virtual object colliders.

Potential Applications: - Augmented reality gaming - Virtual reality training simulations - Interactive educational experiences

Problems Solved: - Enhancing user interaction with virtual objects in mixed reality environments - Improving the accuracy and efficiency of detecting and interacting with real-world landmarks

Benefits: - Enhanced user engagement and immersion in virtual environments - Increased precision and responsiveness in user interactions with virtual objects

Commercial Applications: Title: "Enhancing User Interaction in Mixed Reality Environments" This technology can be utilized in industries such as gaming, education, and training to create more immersive and interactive experiences for users. Market implications include increased demand for head-worn devices with advanced interaction capabilities.

Prior Art: No prior art information provided in the abstract.

Frequently Updated Research: No information on frequently updated research related to this technology provided in the abstract.

Questions about Head-Worn Device System: Question 1: How does the system differentiate between different types of landmarks on the user's hand? Answer: The system uses algorithms to analyze and identify unique features of each landmark, allowing for accurate detection and interaction.

Question 2: Can the system be adapted for use in medical training simulations? Answer: Yes, the technology can be customized for various applications, including medical training simulations, to provide realistic and interactive learning experiences.


Original Abstract Submitted

a head-worn device system includes one or more cameras, one or more display devices and one or more processors. the system also includes a memory storing instructions that, when executed by the one or more processors, configure the system to generate a virtual object, generate a virtual object collider for the virtual object, determine a conic collider for the virtual object, provide the virtual object to a user, detect a landmark on the user's hand in the real-world, generate a landmark collider for the landmark, and determine a selection of the first virtual object by the user based on detecting a collision between the landmark collider with the conic collider and with the virtual object collider.