Difference between revisions of "Sony Interactive Entertainment LLC patent applications published on November 30th, 2023"
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==Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023== | ==Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023== | ||
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+ | ===Cloud Gaming Device Handover ([[US Patent Application 18446196. Cloud Gaming Device Handover simplified abstract (Sony Interactive Entertainment LLC)|18446196]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Roelof Roderick Colenbrander | ||
+ | |||
+ | |||
+ | ===Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval ([[US Patent Application 18449699. Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval simplified abstract (Sony Interactive Entertainment LLC)|18449699]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Roelof Roderick Colenbrander | ||
+ | |||
+ | |||
+ | ===METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION ([[US Patent Application 17826935. METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION simplified abstract (Sony Interactive Entertainment LLC)|17826935]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Sarah Karp | ||
+ | |||
+ | |||
+ | ===METHODS AND SYSTEMS TO ACTIVATE SELECTIVE NAVIGATION OR MAGNIFICATION OF SCREEN CONTENT ([[US Patent Application 17827475. METHODS AND SYSTEMS TO ACTIVATE SELECTIVE NAVIGATION OR MAGNIFICATION OF SCREEN CONTENT simplified abstract (Sony Interactive Entertainment LLC)|17827475]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Victoria Dorn | ||
+ | |||
+ | |||
+ | ===METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME ([[US Patent Application 17826983. METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME simplified abstract (Sony Interactive Entertainment LLC)|17826983]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Sarah Karp | ||
+ | |||
+ | |||
+ | ===GAZE-BASED COORDINATION OF VIRTUAL EFFECTS INDICATORS ([[US Patent Application 17828813. GAZE-BASED COORDINATION OF VIRTUAL EFFECTS INDICATORS simplified abstract (Sony Interactive Entertainment LLC)|17828813]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Kristie Ramirez | ||
+ | |||
+ | |||
+ | ===COOPERATIVE AND COACHED GAMEPLAY ([[US Patent Application 17828861. COOPERATIVE AND COACHED GAMEPLAY simplified abstract (Sony Interactive Entertainment LLC)|17828861]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Olga Rudi | ||
+ | |||
+ | |||
+ | ===SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY ([[US Patent Application 17827335. SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY simplified abstract (Sony Interactive Entertainment LLC)|17827335]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Katie Egeland | ||
+ | |||
+ | |||
+ | ===ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS ([[US Patent Application 17828707. ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS simplified abstract (Sony Interactive Entertainment LLC)|17828707]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Victoria Dorn | ||
+ | |||
+ | |||
+ | ===eSPORTS SPECTATOR ONBOARDING ([[US Patent Application 17828971. eSPORTS SPECTATOR ONBOARDING simplified abstract (Sony Interactive Entertainment LLC)|17828971]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Mahdi Azmandian | ||
+ | |||
+ | |||
+ | ===TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS ([[US Patent Application 17828974. TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS simplified abstract (Sony Interactive Entertainment LLC)|17828974]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Lachmin Singh | ||
+ | |||
+ | |||
+ | ===IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION WITH TRIGGERED MESSAGE FROM FRIEND ([[US Patent Application 18450339. IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION WITH TRIGGERED MESSAGE FROM FRIEND simplified abstract (Sony Interactive Entertainment LLC)|18450339]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Warren Benedetto | ||
+ | |||
+ | |||
+ | ===METHODS AND SYSTEMS FOR ADDING REAL-WORLD SOUNDS TO VIRTUAL REALITY SCENES ([[US Patent Application 17827462. METHODS AND SYSTEMS FOR ADDING REAL-WORLD SOUNDS TO VIRTUAL REALITY SCENES simplified abstract (Sony Interactive Entertainment LLC)|17827462]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Victoria Dorn | ||
+ | |||
+ | |||
+ | ===SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM ([[US Patent Application 17828653. SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM simplified abstract (Sony Interactive Entertainment LLC)|17828653]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Philip Rosenberg | ||
+ | |||
+ | |||
+ | ===AUTOMATED VISUAL TRIGGER PROFILING AND DETECTION ([[US Patent Application 17828775. AUTOMATED VISUAL TRIGGER PROFILING AND DETECTION simplified abstract (Sony Interactive Entertainment LLC)|17828775]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Celeste Bean | ||
+ | |||
+ | |||
+ | ===DYNAMIC AUDIO OPTIMIZATION ([[US Patent Application 17828668. DYNAMIC AUDIO OPTIMIZATION simplified abstract (Sony Interactive Entertainment LLC)|17828668]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Bethany Tinklenberg | ||
+ | |||
+ | |||
+ | ===METHODS AND SYSTEMS FOR BALANCING AUDIO DIRECTED TO EACH EAR OF USER ([[US Patent Application 17827566. METHODS AND SYSTEMS FOR BALANCING AUDIO DIRECTED TO EACH EAR OF USER simplified abstract (Sony Interactive Entertainment LLC)|17827566]])=== | ||
+ | |||
+ | |||
+ | '''Main Inventor''' | ||
+ | |||
+ | Bethany Tinklenberg |
Latest revision as of 06:38, 7 December 2023
Summary of the patent applications from Sony Interactive Entertainment LLC on November 30th, 2023
Sony Interactive Entertainment LLC has recently filed several patents related to enhancing the audio and visual experiences in digital content, optimizing gaming experiences, and engaging spectators in eSports events.
One patent application focuses on providing customized audio to users with aural imbalances by analyzing their aural attributes and dynamically calibrating the audio based on the detected imbalance. Another patent application describes a system for optimizing audio in digital content based on the user's audio output devices and real-world audio environment. This system automatically adjusts the audio profile for the current session to modify the audio settings and enhance the user's audio experience.
In the realm of visual experiences, one patent application discusses a method for automatically detecting and modifying visual triggers in virtual environments to decrease visual sensitivity. This technology identifies frames in an audiovisual stream that contain visual trigger characteristics and replaces them with modified frames that have reduced levels of these characteristics.
Sony Interactive Entertainment LLC is also exploring ways to enhance the usability and transferability of digital assets in video games. One patent application describes a system for reconfiguring authorization for digital assets, allowing for the transfer of usability from one user device to another based on shared characteristics between users.
Additionally, the organization has filed patents related to integrating media cues into virtual reality scenes presented on a head-mounted display, providing contextually relevant information to gamers through a companion interface on a second computing device, and encouraging spectator participation in eSports events by allowing spectators to provide in-game help or hindrance to players based on their engagement.
Notable applications:
- Customized audio for users with aural imbalances.
- Optimizing audio in digital content based on user's audio output devices and real-world audio environment.
- Modifying visual triggers in virtual environments to decrease visual sensitivity.
- Reconfiguring authorization for digital assets in video games.
- Integrating media cues into virtual reality scenes.
- Providing contextually relevant information to gamers through a companion interface.
- Encouraging spectator participation in eSports events.
Contents
- 1 Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023
- 1.1 Cloud Gaming Device Handover (18446196)
- 1.2 Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval (18449699)
- 1.3 METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION (17826935)
- 1.4 METHODS AND SYSTEMS TO ACTIVATE SELECTIVE NAVIGATION OR MAGNIFICATION OF SCREEN CONTENT (17827475)
- 1.5 METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME (17826983)
- 1.6 GAZE-BASED COORDINATION OF VIRTUAL EFFECTS INDICATORS (17828813)
- 1.7 COOPERATIVE AND COACHED GAMEPLAY (17828861)
- 1.8 SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY (17827335)
- 1.9 ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS (17828707)
- 1.10 eSPORTS SPECTATOR ONBOARDING (17828971)
- 1.11 TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS (17828974)
- 1.12 IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION WITH TRIGGERED MESSAGE FROM FRIEND (18450339)
- 1.13 METHODS AND SYSTEMS FOR ADDING REAL-WORLD SOUNDS TO VIRTUAL REALITY SCENES (17827462)
- 1.14 SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM (17828653)
- 1.15 AUTOMATED VISUAL TRIGGER PROFILING AND DETECTION (17828775)
- 1.16 DYNAMIC AUDIO OPTIMIZATION (17828668)
- 1.17 METHODS AND SYSTEMS FOR BALANCING AUDIO DIRECTED TO EACH EAR OF USER (17827566)
Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023
Cloud Gaming Device Handover (18446196)
Main Inventor
Roelof Roderick Colenbrander
Methods Implementing Doorbell Register/File Identification Table with High-Speed Data Communication Fabric for Cloud Gaming Data Storage and Retrieval (18449699)
Main Inventor
Roelof Roderick Colenbrander
METHOD AND SYSTEM FOR PROCESSING GENDER VOICE COMPENSATION (17826935)
Main Inventor
Sarah Karp
METHODS AND SYSTEMS TO ACTIVATE SELECTIVE NAVIGATION OR MAGNIFICATION OF SCREEN CONTENT (17827475)
Main Inventor
Victoria Dorn
METHOD AND SYSTEM FOR AUTOMATICALLY CONTROLLING USER INTERRUPTION DURING GAME PLAY OF A VIDEO GAME (17826983)
Main Inventor
Sarah Karp
GAZE-BASED COORDINATION OF VIRTUAL EFFECTS INDICATORS (17828813)
Main Inventor
Kristie Ramirez
COOPERATIVE AND COACHED GAMEPLAY (17828861)
Main Inventor
Olga Rudi
SYSTEMS AND METHODS FOR ENABLING INTERACTIVE GAME ASSISTANCE DURING GAMEPLAY (17827335)
Main Inventor
Katie Egeland
ADAPTIVE DIFFICULTY CALIBRATION FOR SKILLS-BASED ACTIVITIES IN VIRTUAL ENVIRONMENTS (17828707)
Main Inventor
Victoria Dorn
eSPORTS SPECTATOR ONBOARDING (17828971)
Main Inventor
Mahdi Azmandian
TRIGGERING VIRTUAL HELP OR HINDRANCE BASED ON AUDIENCE PARTICIPATION TIERS (17828974)
Main Inventor
Lachmin Singh
IN-GAME LOCATION BASED GAME PLAY COMPANION APPLICATION WITH TRIGGERED MESSAGE FROM FRIEND (18450339)
Main Inventor
Warren Benedetto
METHODS AND SYSTEMS FOR ADDING REAL-WORLD SOUNDS TO VIRTUAL REALITY SCENES (17827462)
Main Inventor
Victoria Dorn
SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM (17828653)
Main Inventor
Philip Rosenberg
AUTOMATED VISUAL TRIGGER PROFILING AND DETECTION (17828775)
Main Inventor
Celeste Bean
DYNAMIC AUDIO OPTIMIZATION (17828668)
Main Inventor
Bethany Tinklenberg
METHODS AND SYSTEMS FOR BALANCING AUDIO DIRECTED TO EACH EAR OF USER (17827566)
Main Inventor
Bethany Tinklenberg