US Patent Application 17828653. SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM simplified abstract

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SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM

Organization Name

Sony Interactive Entertainment LLC

Inventor(s)

Philip Rosenberg of San Mateo CA (US)

SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM - A simplified explanation of the abstract

This abstract first appeared for US patent application 17828653 titled 'SECURE MATCHMAKING, ASSET TRANSFER, AND USABILITY RECONFIGURATION PLATFORM

Simplified Explanation

This patent application describes systems and methods for reconfiguring authorization for digital assets in order to enhance their usability. Here are the key points:

  • The invention focuses on an asset management system that deals with digital assets associated with video games.
  • Initially, a first user device is authorized to use a specific asset, and this device belongs to a first user.
  • The asset management system identifies a second user who shares a characteristic with the first user.
  • However, the second user device does not have authorization to use the asset.
  • The asset management system can receive an indication of a transfer of usability for the asset, such as payment from the second user or the fulfillment of conditions in a smart contract.
  • Upon receiving this indication, the asset management system automatically disables authorization for the first user device to use the asset.
  • Simultaneously, the system enables authorization for the second user device to use the asset.

Overall, this patent application introduces a method for transferring authorization of digital assets between users, allowing for increased usability and potentially creating new opportunities for asset ownership and trading within video games.


Original Abstract Submitted

Systems and methods for authorization reconfiguration for digital asset usability are described. An asset management system identifies an asset associated with a video game. A first user device is authorized to use the asset. The first user device is associated with a first user. The asset management system identifies a second user, for instance through a shared characteristic with the first user. A second user device associated with the second user lacks authorization to use the asset. The asset management system receives an indication of a transfer of usability of the asset, such as an indication that the second user has paid for the transfer, or that the conditions of a smart contract have been met. In response to receiving the indication, the asset management system automatically disables authorization for the first user device to use the asset and enables authorization for the second user device to use the asset.