Difference between revisions of "Sony Interactive Entertainment LLC patent applications published on November 30th, 2023"

From WikiPatents
Jump to navigation Jump to search
(Creating a new page)
Tag: Replaced
Line 1: Line 1:
 +
'''Summary of the patent applications from Sony Interactive Entertainment LLC on November 30th, 2023'''
 +
 +
Sony Interactive Entertainment LLC has recently filed several patents related to enhancing the audio and visual experiences in digital content, optimizing gaming experiences, and engaging spectators in eSports events.
 +
 +
One patent application focuses on providing customized audio to users with aural imbalances by analyzing their aural attributes and dynamically calibrating the audio based on the detected imbalance. Another patent application describes a system for optimizing audio in digital content based on the user's audio output devices and real-world audio environment. This system automatically adjusts the audio profile for the current session to modify the audio settings and enhance the user's audio experience.
 +
 +
In the realm of visual experiences, one patent application discusses a method for automatically detecting and modifying visual triggers in virtual environments to decrease visual sensitivity. This technology identifies frames in an audiovisual stream that contain visual trigger characteristics and replaces them with modified frames that have reduced levels of these characteristics.
 +
 +
Sony Interactive Entertainment LLC is also exploring ways to enhance the usability and transferability of digital assets in video games. One patent application describes a system for reconfiguring authorization for digital assets, allowing for the transfer of usability from one user device to another based on shared characteristics between users.
 +
 +
Additionally, the organization has filed patents related to integrating media cues into virtual reality scenes presented on a head-mounted display, providing contextually relevant information to gamers through a companion interface on a second computing device, and encouraging spectator participation in eSports events by allowing spectators to provide in-game help or hindrance to players based on their engagement.
 +
 +
Notable applications:
 +
 +
* Customized audio for users with aural imbalances.
 +
* Optimizing audio in digital content based on user's audio output devices and real-world audio environment.
 +
* Modifying visual triggers in virtual environments to decrease visual sensitivity.
 +
* Reconfiguring authorization for digital assets in video games.
 +
* Integrating media cues into virtual reality scenes.
 +
* Providing contextually relevant information to gamers through a companion interface.
 +
* Encouraging spectator participation in eSports events.
 +
 +
 +
 +
 
==Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023==
 
==Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023==

Revision as of 06:55, 6 December 2023

Summary of the patent applications from Sony Interactive Entertainment LLC on November 30th, 2023

Sony Interactive Entertainment LLC has recently filed several patents related to enhancing the audio and visual experiences in digital content, optimizing gaming experiences, and engaging spectators in eSports events.

One patent application focuses on providing customized audio to users with aural imbalances by analyzing their aural attributes and dynamically calibrating the audio based on the detected imbalance. Another patent application describes a system for optimizing audio in digital content based on the user's audio output devices and real-world audio environment. This system automatically adjusts the audio profile for the current session to modify the audio settings and enhance the user's audio experience.

In the realm of visual experiences, one patent application discusses a method for automatically detecting and modifying visual triggers in virtual environments to decrease visual sensitivity. This technology identifies frames in an audiovisual stream that contain visual trigger characteristics and replaces them with modified frames that have reduced levels of these characteristics.

Sony Interactive Entertainment LLC is also exploring ways to enhance the usability and transferability of digital assets in video games. One patent application describes a system for reconfiguring authorization for digital assets, allowing for the transfer of usability from one user device to another based on shared characteristics between users.

Additionally, the organization has filed patents related to integrating media cues into virtual reality scenes presented on a head-mounted display, providing contextually relevant information to gamers through a companion interface on a second computing device, and encouraging spectator participation in eSports events by allowing spectators to provide in-game help or hindrance to players based on their engagement.

Notable applications:

  • Customized audio for users with aural imbalances.
  • Optimizing audio in digital content based on user's audio output devices and real-world audio environment.
  • Modifying visual triggers in virtual environments to decrease visual sensitivity.
  • Reconfiguring authorization for digital assets in video games.
  • Integrating media cues into virtual reality scenes.
  • Providing contextually relevant information to gamers through a companion interface.
  • Encouraging spectator participation in eSports events.



Patent applications for Sony Interactive Entertainment LLC on November 30th, 2023