Samsung electronics co., ltd. (20240104695). ELECTRONIC DEVICE FOR CONTROLLING RESOLUTION OF EACH OF PLURALITY OF AREAS INCLUDED IN IMAGE ACQUIRED FROM CAMERA AND METHOD THEREOF simplified abstract

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ELECTRONIC DEVICE FOR CONTROLLING RESOLUTION OF EACH OF PLURALITY OF AREAS INCLUDED IN IMAGE ACQUIRED FROM CAMERA AND METHOD THEREOF

Organization Name

samsung electronics co., ltd.

Inventor(s)

Boyoung Lee of Suwon-si (KR)

Sungoh Kim of Suwon-si (KR)

Donghyun Yeom of Suwon-si (KR)

Daehee Kim of Suwon-si (KR)

Suhyung Kim of Suwon-si (KR)

Jihyun Kim of Suwon-si (KR)

Sanghun Lee of Suwon-si (KR)

Yongil Cho of Suwon-si (KR)

Sungsoo Choi of Suwon-si (KR)

ELECTRONIC DEVICE FOR CONTROLLING RESOLUTION OF EACH OF PLURALITY OF AREAS INCLUDED IN IMAGE ACQUIRED FROM CAMERA AND METHOD THEREOF - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104695 titled 'ELECTRONIC DEVICE FOR CONTROLLING RESOLUTION OF EACH OF PLURALITY OF AREAS INCLUDED IN IMAGE ACQUIRED FROM CAMERA AND METHOD THEREOF

Simplified Explanation

The abstract describes a processor for a wearable device that adjusts the resolution of different areas in the field of view based on posture and gaze information of the user.

  • The processor obtains posture information of the wearable device in a space, selects feature points within pixels based on differences between pixels in frames from a camera, and identifies resolutions of areas in the field of view based on the number of feature points obtained.
  • The processor changes the resolution of specific areas in the field of view based on gaze information indicating the user's gaze, increasing resolution in areas of interest.

Potential Applications

This technology could be applied in augmented reality devices, virtual reality headsets, and smart glasses to enhance user experience by adjusting resolution based on user interaction.

Problems Solved

This technology solves the problem of inefficient use of display resources by dynamically changing resolution in different areas of the field of view, providing a more optimized viewing experience for the user.

Benefits

The benefits of this technology include improved user comfort, enhanced visual quality, and increased efficiency in resource utilization, leading to a more immersive and personalized experience for the user.

Potential Commercial Applications

Potential commercial applications of this technology include gaming devices, medical devices for visualization, and industrial applications for hands-free operation with augmented reality displays.

Possible Prior Art

One possible prior art could be eye-tracking technology used in virtual reality headsets to adjust focus based on user gaze, but the specific method of dynamically changing resolution in different areas of the field of view based on posture and gaze information may be a novel innovation.

What are the technical specifications of the processor described in the abstract?

The technical specifications of the processor, such as the specific algorithms used for posture and gaze detection, the method for selecting feature points, and the mechanism for dynamically changing resolution, are not detailed in the abstract.

How does this technology compare to existing solutions for optimizing display resolution in wearable devices?

This technology appears to offer a more personalized and adaptive approach to optimizing display resolution based on user interaction, combining posture and gaze information to dynamically adjust resolution in different areas of the field of view. Existing solutions may focus on either posture or gaze detection separately, but the integration of both factors for resolution adjustment could be a unique feature of this technology.


Original Abstract Submitted

a processor of a wearable device is provided. the processor includes obtaining posture information of the wearable device in a space including the wearable device, based on classification information for selecting at least one feature point within pixels based on differences between pixels included in a first frames output from a first camera, identifying resolutions of each of a plurality of areas included in field-of-view (fov) formed based on a display, based on the number of feature points obtained in each of the plurality of areas by the classification information, and changing resolution, among resolutions identified based on gaze information indicating gaze of user wearing the wearable device, corresponding to a first area, among a plurality of areas, to resolution larger than resolution corresponding to second area.