Nvidia corporation (20240095995). REDUCING FALSE POSITIVE RAY TRAVERSAL USING RAY CLIPPING simplified abstract

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REDUCING FALSE POSITIVE RAY TRAVERSAL USING RAY CLIPPING

Organization Name

nvidia corporation

Inventor(s)

Gregory Muthler of Chapel Hill NC (US)

John Burgess of Austin TX (US)

Magnus Andersson of Lund (SE)

Ian Kwong of Santa Clara CA (US)

Edward Biddulph of Helsinki (FI)

REDUCING FALSE POSITIVE RAY TRAVERSAL USING RAY CLIPPING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240095995 titled 'REDUCING FALSE POSITIVE RAY TRAVERSAL USING RAY CLIPPING

Simplified Explanation

The patent application describes techniques for reducing false positive ray intersections in a ray tracing hardware accelerator for traversing a hierarchical acceleration structure. These techniques include selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.

  • Selectively performing a secondary higher precision intersection test for a bounding volume
  • Identifying and culling bounding volumes that degenerate to a point
  • Parametrically clipping rays that exceed certain configured distance thresholds

Potential Applications

The technology could be applied in real-time rendering for video games, virtual reality simulations, and architectural visualization software.

Problems Solved

The technology addresses the issue of false positive ray intersections in ray tracing, which can lead to inaccuracies in rendered images and increased computational overhead.

Benefits

The benefits of this technology include improved rendering accuracy, reduced computational load, and faster rendering times in applications that utilize ray tracing.

Potential Commercial Applications

The technology could be commercialized in the gaming industry, architectural design software, and virtual reality development tools.

Possible Prior Art

One possible prior art could be the use of bounding volume hierarchies in ray tracing algorithms to accelerate rendering processes.

Unanswered Questions

How does this technology compare to existing methods for reducing false positive ray intersections in ray tracing hardware accelerators?

This article does not provide a direct comparison to existing methods for reducing false positive ray intersections in ray tracing hardware accelerators. It would be helpful to understand the specific advantages and limitations of the disclosed techniques in comparison to other approaches.

What impact could the implementation of these techniques have on the overall performance and efficiency of ray tracing hardware accelerators?

The article does not delve into the potential impact of implementing these techniques on the overall performance and efficiency of ray tracing hardware accelerators. It would be valuable to explore how these techniques could enhance the speed and accuracy of ray tracing processes.


Original Abstract Submitted

techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. the reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.