Microsoft technology licensing, llc (20240119619). DEEP APERTURE simplified abstract

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DEEP APERTURE

Organization Name

microsoft technology licensing, llc

Inventor(s)

Benjamin Franklin Cutler of Seattle WA (US)

Weiwei Yang of Redmond WA (US)

Spencer Fowers of Redmond WA (US)

DEEP APERTURE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240119619 titled 'DEEP APERTURE

Simplified Explanation

The techniques disclosed in this patent application enable a realistic, inclusive sense of physical presence for videoconference participants without the need for wearable technology. By providing each participant with a spatially correct stereoscopic view of a remote scene, the system creates a shared visual experience and audio ambience across locations, enhancing communication and non-verbal cues.

  • Realistic, inclusive sense of physical presence for videoconference participants
  • No need for head-mounted displays or wearable technology
  • Spatially correct stereoscopic view of remote scene for each participant
  • Shared visual experience and audio ambience across locations
  • Enhanced communication and non-verbal cues

Potential Applications

The technology can be applied in various fields such as telemedicine, remote collaboration, virtual events, and online education.

Problems Solved

The system addresses the limitations of traditional videoconferencing by providing a more immersive and realistic communication experience without the need for additional hardware.

Benefits

The benefits of this technology include improved communication, enhanced collaboration, increased engagement, and a more realistic sense of presence during videoconferences.

Potential Commercial Applications

Potential commercial applications include video conferencing platforms, virtual event hosting services, telemedicine solutions, and online education platforms.

Possible Prior Art

Prior art may include existing virtual reality systems, telepresence technologies, and immersive communication platforms that aim to enhance remote collaboration and communication.

Unanswered Questions

How does the system handle multiple users simultaneously in a videoconference setting?

The system determines the location and perspective of each local participant and provides them with a spatially correct stereoscopic view of the remote scene. This allows multiple users to experience an immersive and shared visual environment without the need for wearable technology.

What specific techniques are used to create a sense of physical presence for participants?

The system changes what each local participant sees in response to a change in their perspective, enhancing the sense of physical presence. Additionally, direct eye contact, clear communication of emotional state, and shared visual and audio ambience contribute to a more realistic communication experience.


Original Abstract Submitted

the techniques disclosed herein enable a realistic, inclusive sense of physical presence for videoconference participants that is comparable to in-person communication. multiple users are simultaneously provided with an immersive experience without the need for head-mounted displays or other wearable technology. specifically, a real-time three-dimensional model of a scene at the remote end of the videoconference is received. at the same time, the location and perspective of each local participant is determined. each local participant is then individually provided with a spatially correct stereoscopic view of the model. the sense of physical presence is created by changing what each local participant sees in response to a change in their perspective. the sense of physical presence is enhanced by enabling direct eye contact, clear communication of emotional state and other non-verbal cues, and a shared visual experience and audio ambience across locations.