Meta platforms technologies, llc (20240126406). Augment Orchestration in an Artificial Reality Environment simplified abstract
Contents
- 1 Augment Orchestration in an Artificial Reality Environment
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Augment Orchestration in an Artificial Reality Environment - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
Augment Orchestration in an Artificial Reality Environment
Organization Name
meta platforms technologies, llc
Inventor(s)
Michal Hlavac of Seattle WA (US)
Benjamin Taylor Winn of Kent WA (US)
Wai Leong Chak of Bellevue WA (US)
Alexander Michael Louie of Milpitas CA (US)
Augment Orchestration in an Artificial Reality Environment - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240126406 titled 'Augment Orchestration in an Artificial Reality Environment
Simplified Explanation
The present disclosure is directed to an artificial reality system that orchestrates interactions between virtual object "augments." This orchestration includes linking, which can involve forming combinations of two or more augments, embedding an augment within an existing combination, or triggering actions mapped to the linking of augments. Another type of orchestration is extracting, which refers to taking an augment out of an existing combination by either removing it or copying it to leave a version in the combination and another version outside the combination.
- Linking: Forming combinations of virtual object augments
- Embedding: Placing an augment within an existing combination
- Triggering: Initiating actions based on the linking of augments
- Extracting: Removing or copying an augment from an existing combination
Potential Applications
The technology could be used in virtual reality gaming, interactive storytelling, and educational simulations.
Problems Solved
This technology allows for dynamic interactions between virtual objects, enhancing user experience and engagement.
Benefits
Users can create unique combinations of virtual objects, triggering different actions and responses within the artificial reality system.
Potential Commercial Applications
This technology could be applied in the entertainment industry, educational software development, and virtual training simulations.
Possible Prior Art
Similar technologies may exist in the field of augmented reality systems and interactive virtual environments.
Unanswered Questions
How does the system handle conflicts between linked augments?
The article does not address how the artificial reality system resolves conflicts that may arise when multiple augments are linked together.
What are the limitations of the orchestration capabilities of the system?
The article does not discuss any potential limitations or constraints on the orchestration functionalities of the artificial reality system.
Original Abstract Submitted
aspects of the present disclosure are directed to an artificial reality system orchestrating interactions between virtual object “augments.” the orchestration can include linking, which can be forming two or more augments into a combination, embedding an augment within an existing combination, or triggering an action mapped to the linking of those augments. another type of orchestration can include extracting, which can refer to taking an augment out of an existing combination, either by removing it from the combination or copying the augment to leave a version in the combination and having another version outside the combination.