Beijing zitiao network technology co., ltd. (20240123347). GAME INTERACTIVE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE simplified abstract

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GAME INTERACTIVE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE

Organization Name

beijing zitiao network technology co., ltd.

Inventor(s)

Xueying Du of Beijing (CN)

Chi Li of Beijing (CN)

Yutong Yang of Beijing (CN)

Guoan Han of Beijing (CN)

Jiaqi Shi of Beijing (CN)

Bei Shi of Beijing (CN)

Hongliang Li of Beijing (CN)

GAME INTERACTIVE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240123347 titled 'GAME INTERACTIVE CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE

Simplified Explanation

The present disclosure relates to a game interactive control method and apparatus, a storage medium and an electronic device, and relates to the technical field of computers. According to the method, by determining the game intention of the agent according to the game state information, and inputting the game state information, the game communication information and the game intention into the communication prediction model, the target communication content corresponding to the agent is obtained, and then the target communication content is outputted, so that the player character determines a game action to be executed by the agent based on the target communication content. This can not only improve the gaming activity when the real player is battling against the agent, but also enable the real player to know the game intention of the agent so as to cooperate with the agent and improve the gaming quality.

  • Game interactive control method and apparatus
  • Storage medium and electronic device
  • Technical field of computers
  • Determining game intention of agent based on game state information
  • Inputting game state information, game communication information, and game intention into communication prediction model
  • Obtaining target communication content corresponding to agent
  • Outputting target communication content for player character to determine game action
  • Improving gaming activity when battling against agent
  • Enabling real player to know game intention of agent for cooperation and improved gaming quality

Potential Applications

The technology can be applied in various interactive gaming scenarios where players interact with virtual agents or characters.

Problems Solved

1. Enhances gaming experience by providing players with insights into the intentions of virtual agents. 2. Facilitates better coordination and cooperation between real players and virtual agents in the game.

Benefits

1. Improved gaming quality and engagement. 2. Enhanced communication and collaboration between players and virtual agents.

Potential Commercial Applications

1. Video game development companies can integrate this technology to enhance player experience and increase game sales. 2. Virtual reality gaming platforms can utilize this innovation to create more immersive and interactive gameplay experiences.

Possible Prior Art

There may be prior art related to interactive control methods in gaming, but specific examples are not provided in this disclosure.

Unanswered Questions

How does this technology impact player engagement in multiplayer games?

This technology can potentially enhance player engagement by providing a deeper level of interaction and communication between players and virtual agents, leading to more dynamic gameplay experiences.

What are the potential privacy implications of collecting and analyzing game state information for communication prediction?

The collection and analysis of game state information for communication prediction could raise concerns about data privacy and security, especially if sensitive information is involved. It is essential to address these concerns and ensure that player data is protected and used responsibly.


Original Abstract Submitted

the present disclosure relates to a game interactive control method and apparatus, a storage medium and an electronic device, and relates to the technical field of computers. according to the method, by determining the game intention of the agent according to the game state information, and inputting the game state information, the game communication information and the game intention into the communication prediction model, the target communication content corresponding to the agent is obtained, and then the target communication content is outputted, so that the player character determines a game action to be executed by the agent based on the target communication content. this can not only improve the gaming activity when the real player is battling against the agent, but also enable the real player to know the game intention of the agent so as to cooperate with the agent and improve the gaming quality.