Beijing zitiao network technology co., ltd. (20240123348). GAME CHARACTER CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE simplified abstract

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GAME CHARACTER CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE

Organization Name

beijing zitiao network technology co., ltd.

Inventor(s)

Guoan Han of Beijing (CN)

Xueying Du of Beijing (CN)

Chi Li of Beijing (CN)

Yutong Yang of Beijing (CN)

Jiaqi Shi of Beijing (CN)

Bei Shi of Beijing (CN)

Hongliang Li of Beijing (CN)

GAME CHARACTER CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240123348 titled 'GAME CHARACTER CONTROL METHOD AND APPARATUS, STORAGE MEDIUM AND ELECTRONIC DEVICE

Simplified Explanation

The present disclosure relates to a game character control method and apparatus, a storage medium, and an electronic device in the technical field of computers. The method involves adjusting game state information of a game match based on game alignments of an intelligent agent and a player character to achieve target state information. The target game intention of the intelligent agent is determined according to the target state information, and the target operation of the intelligent agent in the game match is determined based on the target state information and the target game intention. The target operation executed by the intelligent agent can be adjusted according to different game situations to provide various playing methods in a human-computer battle.

  • Adjust game state information based on game alignments of intelligent agent and player character
  • Determine target game intention of intelligent agent according to target state information
  • Determine target operation of intelligent agent in game match based on target state information and target game intention
  • Flexibly adjust target operation of intelligent agent according to different game situations

Potential Applications

This technology can be applied in the development of advanced gaming systems, virtual reality environments, and artificial intelligence applications.

Problems Solved

This technology solves the problem of limited adaptability and flexibility of game characters in human-computer battles, providing a more dynamic and engaging gaming experience.

Benefits

The benefits of this technology include enhanced gameplay experiences, increased player engagement, and the ability to create more challenging and immersive gaming environments.

Potential Commercial Applications

Potential commercial applications of this technology include the development of innovative gaming platforms, interactive entertainment systems, and educational tools for AI training.

Possible Prior Art

One possible prior art in this field is the use of predefined game scripts to control game characters, which may limit the adaptability and responsiveness of the characters in dynamic game environments.

Unanswered Questions

How does this technology impact the overall gaming experience for players?

This technology enhances the gaming experience by providing more realistic and challenging interactions between players and intelligent agents in game matches.

What are the potential implications of using this technology in other industries beyond gaming?

The technology could potentially be applied in fields such as robotics, simulation training, and interactive storytelling to enhance user experiences and improve overall system performance.


Original Abstract Submitted

the present disclosure relates to the technical field of computers, and in particular to a game character control method and apparatus, a storage medium and an electronic device. in the method, game state information of a game match is adjusted according to game alignments to which an intelligent agent and a player character belong, so as to obtain target state information, a target game intention of the intelligent agent is determined according to the target state information, then a target operation of the intelligent agent in the game match is determined according to the target state information and the target game intention, and the target operation executed by the intelligent agent may be adjusted according to different game situations, so that the intelligent agent can flexibly adjust game actions to provide different playing methods in a human-computer battle.