Apple inc. (20240127565). MODIFYING USER REPRESENTATIONS simplified abstract

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MODIFYING USER REPRESENTATIONS

Organization Name

apple inc.

Inventor(s)

Michael S. Hutchinson of San Carlos CA (US)

MODIFYING USER REPRESENTATIONS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240127565 titled 'MODIFYING USER REPRESENTATIONS

Simplified Explanation

The patent application describes devices, systems, and methods that generate a combined 3D representation of a user by combining multiple 3D representations over a period of time.

  • Obtaining a first 3D representation of a user.
  • Obtaining a sequence of frame-specific second 3D representations over time.
  • Generating a combined 3D representation by modifying the first representation with each frame-specific second representation.

Potential Applications

This technology could be applied in virtual reality, gaming, animation, and biometric identification systems.

Problems Solved

This technology solves the problem of creating a more accurate and dynamic 3D representation of a user by combining multiple representations over time.

Benefits

The benefits of this technology include improved realism, accuracy, and detail in 3D representations of users.

Potential Commercial Applications

A potential commercial application of this technology could be in the development of advanced virtual reality systems for entertainment, training, and simulation purposes.

Possible Prior Art

One possible prior art could be motion capture technology used in animation and gaming industries to capture and animate human movements.

Unanswered Questions

How does this technology handle occlusions or changes in appearance over time?

The technology does not explicitly address how it handles occlusions or changes in appearance over time. Further details on this aspect would be helpful for a complete understanding of the system.

What computational resources are required to generate and store these combined 3D representations?

The patent application does not provide information on the computational resources needed to generate and store the combined 3D representations. Understanding the resource requirements would be crucial for assessing the feasibility of implementing this technology.


Original Abstract Submitted

various implementations disclosed herein include devices, systems, and methods that generate a combined 3d representation of a user. for example, a process may include obtaining a first three-dimensional (3d) representation of a first portion of a user. the process may further include obtaining a sequence of frame-specific second 3d representations in a period of time, each of the frame-specific second 3d representations represent a second portion of the user. the process may further include generating a combined 3d representation of the user for the period of time by modifying the first 3d representation with a respective frame-specific second 3d representation.