Apple inc. (20240104871). USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS simplified abstract
Contents
- 1 USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS
Organization Name
Inventor(s)
Anna L. Brewer of Santa Barbara CA (US)
Devin W. Chalmers of Oakland CA (US)
Allison W. Dryer of Healdsburg CA (US)
Elena J. Nattinger of Menlo Park CA (US)
Giancarlo Yerkes of San Francisco CA (US)
USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104871 titled 'USER INTERFACES FOR CAPTURING MEDIA AND MANIPULATING VIRTUAL OBJECTS
Simplified Explanation
The abstract of the patent application describes electronic devices providing extended reality experiences, including a media capture user interface with a capture guide, the use of gaze information for targeting, and the manipulation of virtual objects.
- Media capture user interface with a capture guide displayed on electronic devices
- Gaze information utilized for targeting in extended reality experiences
- Manipulation of virtual objects in the extended reality environment
Potential Applications
The technology described in the patent application could be applied in various fields such as:
- Virtual reality gaming
- Augmented reality training simulations
- Interactive storytelling experiences
Problems Solved
The technology addresses the following issues:
- Enhancing user interaction in extended reality environments
- Improving accuracy and efficiency in capturing media content
- Providing intuitive controls for manipulating virtual objects
Benefits
The technology offers the following benefits:
- Enhanced user experience in extended reality applications
- Increased engagement and immersion in virtual environments
- Improved functionality and usability of electronic devices
Potential Commercial Applications
The technology could be commercially applied in:
- Entertainment industry for creating interactive content
- Education sector for immersive learning experiences
- Healthcare field for medical training simulations
Possible Prior Art
One possible prior art could be the use of gaze tracking technology in virtual reality applications to enhance user interactions and experiences.
Unanswered Questions
The patent application does not provide information on how privacy concerns are addressed when capturing media content using the technology.
What are the system requirements for electronic devices to support the extended reality experiences described in the patent application?
The patent application does not specify the system requirements or hardware specifications needed for electronic devices to enable the extended reality experiences outlined in the document.
Original Abstract Submitted
electronic devices provide extended reality experiences. in some embodiments, a media capture user interface is displayed, including a capture guide. in some embodiments, gaze information is used for targeting. in some embodiments, a virtual object is manipulated.