Apple inc. (20240104849). USER INTERFACES THAT INCLUDE REPRESENTATIONS OF THE ENVIRONMENT simplified abstract

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USER INTERFACES THAT INCLUDE REPRESENTATIONS OF THE ENVIRONMENT

Organization Name

apple inc.

Inventor(s)

Yiqiang Nie of San Francisco CA (US)

Giovanni Agnoli of San Mateo CA (US)

Devin Chalmers of Oakland CA (US)

Allison W. Dryer of Healdsburg CA (US)

Thomas G. Salter of Foster City CA (US)

Giancarlo Yerkes of San Francisco CA (US)

USER INTERFACES THAT INCLUDE REPRESENTATIONS OF THE ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104849 titled 'USER INTERFACES THAT INCLUDE REPRESENTATIONS OF THE ENVIRONMENT

Simplified Explanation

The present disclosure relates to techniques and user interfaces for interacting with virtual objects in an extended reality environment.

  • Repositioning virtual objects in relation to the environment
  • Interacting with virtual objects that assist in navigating within the environment
  • Displaying objects based on changes in a user's field-of-view
  • Providing virtual objects that offer a different perspective on the environment

Potential Applications

The technology could be applied in virtual reality gaming, architectural design, virtual tours, and training simulations.

Problems Solved

The technology allows for more intuitive and immersive interactions with virtual objects in an extended reality environment, enhancing user experience and usability.

Benefits

Users can manipulate virtual objects more effectively, navigate environments more efficiently, and gain new perspectives on their surroundings.

Potential Commercial Applications

The technology could be utilized in the development of virtual reality applications for entertainment, education, training, and design industries.

Possible Prior Art

One potential prior art could be existing virtual reality systems that allow users to interact with virtual objects, but may not provide the same level of repositioning and perspective-changing capabilities as described in the present disclosure.

Unanswered Questions

How does this technology impact user engagement in extended reality environments?

The technology could potentially increase user engagement by providing more interactive and immersive experiences, but further research and user studies may be needed to fully understand its impact.

What are the limitations of repositioning virtual objects in an extended reality environment?

Some limitations could include technical constraints, such as processing power and tracking accuracy, as well as user interface design challenges in effectively implementing repositioning features.


Original Abstract Submitted

in some embodiments, the present disclosure includes techniques and user interfaces for interacting with virtual objects in an extended reality environment. in some embodiments, the techniques and user interfaces are for interacting with virtual objects in an extended reality environment, including repositioning virtual objects relative to the environment. in some embodiments, the techniques and user interfaces are for interacting with virtual objects, in an extended reality environment, including virtual objects that aid a user in navigating within the environment. in some embodiments, the techniques and user interfaces are for interacting with virtual objects, including objects displayed based on changes in a field-of-view of a user, in an extended reality environment, including repositioning virtual objects relative to the environment. in some embodiments, the techniques and user interfaces are for interacting with virtual objects in an extended reality environment, including virtual objects that provide a different perspective on the environment.