Apple inc. (20240104841). DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS simplified abstract
Contents
- 1 DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS
Organization Name
Inventor(s)
Guillaume Couche of London (GB)
DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240104841 titled 'DEVICES AND METHODS FOR GENERATING VIRTUAL OBJECTS
Simplified Explanation
The abstract describes a patent application related to devices, methods, and graphical user interfaces for generating, updating, and presenting virtual objects in a computer-generated environment. The application involves an electronic device that detects real-world objects and allows users to generate corresponding virtual objects through a user interface with selectable options.
- The patent application involves electronic devices capable of detecting real-world objects and generating corresponding virtual objects.
- The user interface provided by the electronic device includes selectable options corresponding to different portions of the real-world object.
- When a user selects a portion of the real-world object, the electronic device updates the user interface and selectable options accordingly.
Potential Applications
This technology could be applied in various industries such as:
- Augmented reality gaming
- Virtual interior design
- Industrial design and prototyping
Problems Solved
This technology addresses the following issues:
- Simplifying the process of creating virtual objects from real-world objects
- Enhancing user interaction with virtual environments
- Improving the accuracy of virtual object generation
Benefits
The benefits of this technology include:
- Enhanced user experience in virtual environments
- Increased efficiency in creating virtual objects
- Improved accuracy in virtual object representation
Potential Commercial Applications
The potential commercial applications of this technology include:
- Augmented reality software development
- Virtual reality hardware manufacturing
- Interior design software solutions
Possible Prior Art
One possible prior art for this technology could be:
- Existing augmented reality applications that allow users to interact with virtual objects in real-world environments.
Unanswered Questions
How does this technology impact user privacy and data security?
This article does not address the potential implications of user privacy and data security when using this technology. It would be important to consider how user data is collected, stored, and used in the context of generating virtual objects from real-world objects.
What are the limitations of this technology in terms of object recognition and virtual object generation?
The article does not discuss any limitations or challenges that may arise in accurately recognizing real-world objects and generating corresponding virtual objects. It would be valuable to explore the accuracy and reliability of this technology in different environments and with various types of objects.
Original Abstract Submitted
some examples described in this disclosure are directed to devices, methods, and graphical user interfaces for generating, updating, and/or presenting virtual objects in a computer-generated environment. in some examples, an electronic device presents a user interface for generating a virtual object corresponding to the real-world object detected by the electronic device, where the user interface includes selectable options corresponding to respective portions of the real-world object. in some examples, in response to receiving a selection of a first portion of the real-world object, the electronic device updates the user interface and corresponding selectable options according to the first portion of the real-world object.