Apple inc. (20240104792). Operating Modes for Reducing Distraction in Extended Reality Environments simplified abstract

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Operating Modes for Reducing Distraction in Extended Reality Environments

Organization Name

apple inc.

Inventor(s)

Grant H. Mulliken of Los Gatos CA (US)

Anura A. Patil of San Francisco CA (US)

Brian Pasley of Berkeley CA (US)

Christine Godwin of Santa Clara CA (US)

Eve Ekman of San Francisco CA (US)

Jonathan Hadida of Redwood City CA (US)

Lauren Cheung of Los Altos CA (US)

Mary A. Pyc of Campbell CA (US)

Patrick O. Eronini of Sunnyvale CA (US)

Raphael A. Bernier of Seattle WA (US)

Steven A. Marchette of San Jose CA (US)

Fletcher Rothkopf of Los Altos CA (US)

Operating Modes for Reducing Distraction in Extended Reality Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104792 titled 'Operating Modes for Reducing Distraction in Extended Reality Environments

Simplified Explanation

The patent application is focused on adjusting extended reality environments to reduce distractions and improve user focus. It involves using metrics to assess a user's ability to focus and modifying the environment accordingly. The technology includes a head-mounted display, sensors, and a processor to create a focus mode that minimizes distractions and replaces identified objects with additional content.

  • Extended reality environments are modified to reduce distractions and improve user focus.
  • Metrics are used to assess user focus and adjust the environment accordingly.
  • Technology includes a head-mounted display, sensors, and a processor to create a focus mode.
  • Identified objects in the physical environment are replaced with additional content in the extended reality environment.

Potential Applications

This technology could be applied in various industries such as:

  • Virtual reality gaming
  • Training simulations
  • Medical procedures

Problems Solved

This technology addresses the following issues:

  • Distractions in extended reality environments
  • Lack of focus during activities
  • Need for personalized user experiences

Benefits

The benefits of this technology include:

  • Enhanced user focus
  • Improved immersive experiences
  • Personalized content delivery

Potential Commercial Applications

The potential commercial applications of this technology include:

  • Virtual reality gaming systems
  • Training and simulation programs
  • Healthcare and medical training tools

Possible Prior Art

One possible prior art for this technology could be:

  • Eye-tracking technology in virtual reality headsets

Unanswered Questions

How does this technology impact user engagement in extended reality environments?

This technology could potentially increase user engagement by reducing distractions and enhancing focus.

What are the limitations of using metrics to assess user focus?

Metrics may not always accurately reflect a user's ability to focus, as focus can be influenced by various factors beyond what metrics can measure.


Original Abstract Submitted

embodiments are directed to aspects of the extended reality environments that are selected or otherwise modified to account for distracting stimuli. similarly, one or more metrics that reflect, or are otherwise indicative of, a user's ability to focus on a current or upcoming activity may be used to adjust a user's interaction with the extended reality environment. the extended reality environment can generated by an extended reality system that includes a head-mounted display, a set of sensors and a processor configured to enter a focus mode that reduces distraction in an extended reality environment. while in the focus mode, the process or can receive imaging data of a physical environment around a user using the set of sensors and generate the extended reality environment that includes a reproduction of the first region of the physical environment where an identified object is replaced with the additional content.