Apple inc. (20240103701). METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION simplified abstract

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METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Organization Name

apple inc.

Inventor(s)

Israel Pastrana Vicente of SPRING TX (US)

Evgenii Krivoruchko of San Francisco CA (US)

Kristi E. Bauerly of Los Altos CA (US)

Lorena S. Pazmino of San Francisco CA (US)

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103701 titled 'METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Simplified Explanation

The patent application describes a system where a gaze virtual object is displayed and selectable based on the user's attention. Various user interface elements can be manipulated based on the user's attention, such as adjusting a slider element, moving a user interface element, entering text through speech inputs, updating values in a user interface object, facilitating movement of virtual objects through touch interactions, and displaying visual indicators for selection progress.

  • Gaze virtual object displayed and selectable based on user's attention
  • User interface elements manipulated based on user's attention
  • Various interactions facilitated through attention, such as adjusting sliders, moving elements, entering text, updating values, and facilitating touch interactions

Potential Applications

This technology could be applied in virtual reality systems, gaming interfaces, accessibility tools for users with disabilities, and interactive displays for public spaces.

Problems Solved

This technology helps improve user interaction with digital interfaces, making it more intuitive and efficient. It also provides new ways for users to control and manipulate virtual objects.

Benefits

The benefits of this technology include enhanced user experience, increased accessibility for users with disabilities, improved efficiency in interacting with digital interfaces, and the potential for new forms of user interaction.

Potential Commercial Applications

Potential commercial applications of this technology include virtual reality gaming systems, interactive kiosks in public spaces, accessibility tools for individuals with disabilities, and user interface design for various digital products.

Possible Prior Art

One possible prior art could be eye-tracking technology used in virtual reality systems or accessibility tools for users with disabilities.

Unanswered Questions

How does this technology handle user privacy concerns?

This article does not address how user data related to attention and interactions is collected, stored, and used.

What are the potential limitations of this technology in real-world applications?

This article does not discuss any potential challenges or limitations that may arise when implementing this technology in practical settings.


Original Abstract Submitted

a gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. an indication of attention of a user is displayed. an enlarged view of a region of a user interface is displayed. a value of a slider element is adjusted based on attention of a user. a user interface element is moved at a respective rate based on attention of a user. text is entered into a text entry field in response to speech inputs. a value for a value selection user interface object is updated based on attention of a user. movement of a virtual object is facilitated based on direct touch interactions. a user input is facilitated for displaying a selection refinement user interface object. a visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.