Apple inc. (20240103687). METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION simplified abstract

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METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Organization Name

apple inc.

Inventor(s)

Israel Pastrana Vicente of SPRING TX (US)

Evgenii Krivoruchko of San Francisco CA (US)

Kristie E. Bauerly of Los Altos CA (US)

Zoey C. Taylor of San Francisco CA (US)

METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103687 titled 'METHODS FOR INTERACTING WITH USER INTERFACES BASED ON ATTENTION

Simplified Explanation

The patent application describes a system where a gaze virtual object is displayed and selectable based on the user's attention. Various operations can be performed on selectable virtual objects based on the user's attention, such as adjusting a slider element, moving a user interface element, entering text, updating values, facilitating touch interactions, and displaying visual indicators of progress.

  • Gaze virtual object displayed and selectable based on user's attention
  • Various operations can be performed based on user's attention, such as adjusting slider elements, moving user interface elements, entering text, updating values, facilitating touch interactions, and displaying visual indicators of progress

Potential Applications

This technology could be applied in virtual reality systems, augmented reality applications, user interface design, interactive displays, and assistive technologies for individuals with disabilities.

Problems Solved

This technology helps improve user interaction with virtual objects, enhances user experience, enables hands-free operation, and provides a more intuitive way to control and manipulate digital interfaces.

Benefits

The benefits of this technology include improved accessibility, enhanced user engagement, increased efficiency in performing tasks, and a more natural way of interacting with digital content.

Potential Commercial Applications

Potential commercial applications of this technology include gaming, education, healthcare, design and engineering, virtual meetings and presentations, and accessibility solutions for individuals with motor impairments.

Possible Prior Art

One possible prior art could be eye-tracking technology used in virtual reality systems or user interfaces to control elements based on the user's gaze.

Unanswered Questions

How does this technology handle user privacy concerns?

The article does not address how user privacy is protected when using gaze tracking technology in virtual environments.

What are the potential limitations of this technology in real-world applications?

The article does not discuss any potential limitations or challenges that may arise when implementing this technology in practical settings.


Original Abstract Submitted

a gaze virtual object is displayed that is selectable based on attention directed to the gaze virtual object to perform an operation associated with a selectable virtual object. an indication of attention of a user is displayed. an enlarged view of a region of a user interface is displayed. a value of a slider element is adjusted based on attention of a user. a user interface element is moved at a respective rate based on attention of a user. text is entered into a text entry field in response to speech inputs. a value for a value selection user interface object is updated based on attention of a user. movement of a virtual object is facilitated based on direct touch interactions. a user input is facilitated for displaying a selection refinement user interface object. a visual indicator is displayed indicating progress toward selecting a virtual object when criteria are met.