Apple inc. (20240103678). DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES simplified abstract
Contents
- 1 DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES
Organization Name
Inventor(s)
Allison W. Dryer of Healdsburg CA (US)
Anshu K. Chimalamarri of Sunnyvale CA (US)
Giancarlo Yerkes of San Francisco CA (US)
Nahckjoon Kim of Sunnyvale CA (US)
Stephen O. Lemay of Palo Alto CA (US)
Jessica Trinh of Oakland CA (US)
DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240103678 titled 'DEVICES, METHODS, AND GRAPHICAL USER INTERFACES FOR INTERACTING WITH EXTENDED REALITY EXPERIENCES
Simplified Explanation
The present disclosure pertains to user interfaces for electronic devices, specifically for navigating between and/or interacting with extended reality user interfaces.
- The patent application focuses on enhancing user interfaces for electronic devices.
- It specifically targets extended reality user interfaces, improving navigation and interaction.
- The innovation aims to provide a more seamless and intuitive user experience for extended reality applications.
Potential Applications
The technology could be applied in various industries such as gaming, education, training, and simulation where extended reality interfaces are utilized.
Problems Solved
The technology addresses the challenge of complex navigation and interaction within extended reality environments, making it more user-friendly and efficient.
Benefits
Users can enjoy a more immersive and engaging experience with extended reality applications, leading to increased usability and satisfaction.
Potential Commercial Applications
The technology could be integrated into virtual reality headsets, augmented reality glasses, and other extended reality devices for consumer and enterprise markets.
Possible Prior Art
One potential prior art could be existing user interface designs for extended reality applications that may not be as intuitive or efficient as the innovation described in the patent application.
Unanswered Questions
How does this technology compare to existing user interfaces for extended reality applications?
The article does not provide a direct comparison with current user interfaces in the extended reality space.
What specific electronic devices could benefit most from this enhanced user interface technology?
The article does not specify which electronic devices would see the most significant improvements with this technology.
Original Abstract Submitted
the present disclosure generally relates to user interfaces for electronic devices, including user interfaces for navigating between and/or interacting with extended reality user interfaces.