Apple inc. (20240103643). INPUT DEVICE simplified abstract

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INPUT DEVICE

Organization Name

apple inc.

Inventor(s)

Megan M. Sapp of San Francisco CA (US)

Brian T. Gleeson of Mountain View CA (US)

Steven J. Taylor of San Jose CA (US)

David H. Bloom of San Francisco CA (US)

Maio He of Sunnyvale CA (US)

Seung Wook Kim of San Jose CA (US)

Evangelos Christodoulou of Santa Clara CA (US)

Kristi E. Bauerly of Los Altos CA (US)

Geng Luo of Santa Clara CA (US)

Bart K. Andre of Palo Alto CA (US)

INPUT DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240103643 titled 'INPUT DEVICE

Simplified Explanation

The abstract describes a patent application for a computer system that includes an input device with sensors to detect the angle of the base relative to a support surface. The processor receives inputs from the sensors and outputs a signal based on the angle if the base is in contact with the support surface.

  • Input device with sensors to detect base angle:
 - The computer system includes an input device with a tilt sensor and a position sensor to determine the angle of the base relative to a support surface.
  • Processor to receive and process sensor inputs:
 - The processor is electrically coupled to the sensors and receives inputs to determine if the base is in contact with the support surface and the angle of the base.
  • Output signal based on base angle:
 - If the base is in contact with the support surface, the processor outputs a signal based on the angle detected by the sensors.

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      1. Potential Applications

This technology can be used in gaming controllers, virtual reality devices, and other input devices that require precise angle detection for user interaction.

      1. Problems Solved

This technology solves the problem of accurately detecting the angle of the base of an input device relative to a support surface, improving user experience and interaction.

      1. Benefits

The benefits of this technology include enhanced user control, improved accuracy in input detection, and a more immersive user experience in applications such as gaming and virtual reality.

      1. Potential Commercial Applications

Potential commercial applications of this technology include gaming peripherals, virtual reality accessories, and industrial control systems that require precise angle detection for input devices.

      1. Possible Prior Art

One possible prior art for this technology could be motion-sensing controllers used in gaming consoles, which also detect movement and orientation for user interaction.

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        1. Unanswered Questions
        1. How does this technology compare to existing input devices with motion sensors?

This article does not provide a direct comparison with existing input devices with motion sensors in terms of accuracy, sensitivity, or user experience.

        1. What are the specific industries or sectors that could benefit most from this technology?

The article does not specify the industries or sectors that could benefit the most from this technology, leaving room for further exploration and analysis.


Original Abstract Submitted

a computer system can include an input device having a housing defining an internal volume. the housing can include a grip portion and a base portion defining an aperture. the computer system can also include a tilt sensor disposed in the internal volume, a position sensor disposed at the aperture, and a processor. the processor can be electrically coupled to the position sensor, the tilt sensor, and a memory component storing electronic instructions that, when executed by the processor, cause the processor to receive a first input from the tilt sensor, receive a second input from the position sensor, determine, based on the first and second inputs, if the base is in contact with a support surface and an angle of the base relative to the support surface. the processor can also output a signal based on the angle if the base is in contact with the support surface.