Apple inc. (20240096002). UNCONSTRAINED MULTIPLANE IMAGES simplified abstract

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UNCONSTRAINED MULTIPLANE IMAGES

Organization Name

apple inc.

Inventor(s)

Michael Stecklein of Round Rock TX (US)

Afshin Taghavi Nasrabadi of Santa Clara CA (US)

Maneli Noorkami of Menlo Park CA (US)

UNCONSTRAINED MULTIPLANE IMAGES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240096002 titled 'UNCONSTRAINED MULTIPLANE IMAGES

Simplified Explanation

The patent application describes a method for determining a set of planes based on the vertices of a three-dimensional scene, independent of any particular orientation with respect to a reference viewpoint. The vertices are associated with the set of planes, and respective textures are also associated with the set of planes based on the associated vertices.

  • The method determines a set of planes based on the vertices of a three-dimensional scene.
  • The set of planes is determined independently of any specific orientation with respect to a reference viewpoint.
  • Vertices are associated with the set of planes.
  • Textures are associated with the set of planes based on the associated vertices.

Potential Applications

This technology could be applied in:

  • Virtual reality and augmented reality applications
  • 3D modeling and animation software
  • Video game development

Problems Solved

This technology solves the following problems:

  • Simplifying the process of determining planes in a three-dimensional scene
  • Providing a method for associating textures with planes based on vertices

Benefits

The benefits of this technology include:

  • Improved efficiency in rendering three-dimensional scenes
  • Enhanced realism in virtual environments
  • Streamlined workflow for developers and designers

Potential Commercial Applications

The potential commercial applications of this technology include:

  • Software development for virtual reality experiences
  • Tools for architects and designers to visualize projects in 3D
  • Gaming engines and platforms

Possible Prior Art

One possible prior art for this technology could be the use of algorithms to determine planes in three-dimensional scenes in computer graphics software.

Unanswered Questions

How does this technology impact the performance of real-time rendering engines?

This article does not address the specific impact of this technology on the performance of real-time rendering engines.

What are the potential limitations of this method in handling complex geometries?

This article does not discuss the potential limitations of this method in handling complex geometries.


Original Abstract Submitted

a set of planes is determined based on the vertices of a three-dimensional scene. the set of planes is determined independent of any particular orientation with respect to a reference viewpoint of the three-dimensional scene. the vertices are associated with the set of planes and respective textures are associated with the set of planes based on the associated vertices.