Apple inc. (20240095984). SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS simplified abstract
Contents
- 1 SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS
Organization Name
Inventor(s)
Shih-Sang Chiu of Menlo Park CA (US)
Connor A. Smith of Sunnyvale CA (US)
Joseph P. Cerra of San Francisco CA (US)
Willem Mattelaer of San Jose CA (US)
SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240095984 titled 'SYSTEM AND METHOD OF SPATIAL GROUPS IN MULTI-USER COMMUNICATION SESSIONS
Simplified Explanation
The patent application is directed towards systems and methods for presenting content in a three-dimensional environment using electronic devices in a multi-user communication session.
- A first electronic device and a second electronic device are linked in a multi-user communication session to display a three-dimensional environment.
- The devices can be grouped in spatial groups within the session, but may change groups based on user actions.
- If one device changes states, the users of the devices may no longer be grouped together in the session.
Potential Applications
This technology could be applied in virtual reality gaming, collaborative design environments, virtual meetings, and virtual classrooms.
Problems Solved
This technology allows for a more immersive and interactive multi-user experience in a three-dimensional environment, enhancing communication and collaboration among users.
Benefits
The benefits of this technology include improved user engagement, enhanced collaboration, and a more realistic and interactive virtual environment.
Potential Commercial Applications
Potential commercial applications include virtual reality gaming platforms, virtual meeting software, educational platforms, and collaborative design tools.
Possible Prior Art
Prior art may include existing virtual reality platforms, multiplayer online games, and collaborative design software that offer similar features but may not provide the specific functionalities described in this patent application.
Unanswered Questions
How does this technology handle potential privacy concerns in a multi-user communication session?
This technology may raise questions about data security and privacy, especially when multiple users are interacting in a shared three-dimensional environment. Implementing robust privacy controls and encryption protocols could address these concerns.
What are the potential limitations of this technology in terms of scalability and compatibility with different types of electronic devices?
Scalability and compatibility issues may arise when integrating this technology with various electronic devices and operating systems. Ensuring seamless compatibility and performance across different devices and platforms would be crucial for widespread adoption and success.
Original Abstract Submitted
some examples of the disclosure are directed to systems and methods for presenting content in a three-dimensional environment by one or more electronic devices in a multi-user communication session. in some examples, a first electronic device and a second electronic device are communicatively linked in a multi-user communication session, wherein the first electronic device and the second electronic device are configured to display a three-dimensional environment, respectively. in some examples, the first electronic device and the second electronic device are grouped in a first spatial group within the multi-user communication session. in some examples, if the second electronic device determines that the first electronic device changes states (and/or vice versa), the user of the first electronic device and the user of the second electronic device are no longer grouped into the same spatial group within the multi-user communication session.