Apple inc. (20240094815). METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK simplified abstract
Contents
- 1 METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Unanswered Questions
- 1.11 Original Abstract Submitted
METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK
Organization Name
Inventor(s)
Michael J. Gutensohn of Rodeo CA (US)
Payal Jotwani of Santa Clara CA (US)
Mark E. Drummond of Palo Alto CA (US)
Daniel L. Kovacs of Santa Clara CA (US)
METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240094815 titled 'METHOD AND DEVICE FOR DEBUGGING PROGRAM EXECUTION AND CONTENT PLAYBACK
Simplified Explanation
The abstract describes a method for recording an XR environment by presenting a graphical environment with virtual agents, detecting user input selecting a virtual agent, and recording data streams associated with the graphical environment.
- Presenting a graphical environment with virtual agents
- Detecting user input selecting a virtual agent
- Recording data streams associated with the graphical environment
Potential Applications
This technology could be used in various industries such as gaming, virtual reality training simulations, remote collaboration, and entertainment experiences.
Problems Solved
This technology allows for the recording of XR environments, providing a way to capture immersive experiences and interactions with virtual elements.
Benefits
The method allows for the preservation and sharing of XR experiences, enabling users to revisit and analyze virtual environments and interactions.
Potential Commercial Applications
"Recording XR Environments for Immersive Experiences"
Possible Prior Art
There may be existing patents or technologies related to recording virtual environments or capturing user interactions in XR settings.
Unanswered Questions
How does this method handle user interactions with virtual agents?
The abstract mentions detecting user input selecting a virtual agent, but it does not specify the extent of interactions possible with the virtual agents.
What types of data streams are recorded besides image streams?
The abstract mentions recording a plurality of data streams associated with the graphical environment, but it does not detail what other types of data streams are captured.
Original Abstract Submitted
in one implementation, a method for recording an xr environment. the method includes: presenting, via the display device, a graphical environment with one or more virtual agents, wherein the graphical environment corresponds to a composition of extended reality (xr) content, including the one or more virtual agents, and an image stream of a physical environment captured from a first point-of-view (pov) of the physical environment; detecting, via the one or more input devices, a user input selecting a first virtual agent from among the one or more virtual agents; and in response to detecting the user input, recording a plurality of data streams associated with the graphical environment including a first image stream of the graphical environment from the first pov and one or more data streams of the graphical environment from a current pov of the first virtual agent.