20240046736. SYSTEMS AND METHODS FOR DYNAMIC MONITOR DETECTION IN ELECTRONIC GAMING simplified abstract (Aristocrat Technologies, Inc.)

From WikiPatents
Jump to navigation Jump to search

SYSTEMS AND METHODS FOR DYNAMIC MONITOR DETECTION IN ELECTRONIC GAMING

Organization Name

Aristocrat Technologies, Inc.

Inventor(s)

Deepak Kumar of Las Vegas NV (US)

Aaron Oxford of Cowan (AU)

Gabriel Johnson of Las Vegas NV (US)

SYSTEMS AND METHODS FOR DYNAMIC MONITOR DETECTION IN ELECTRONIC GAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240046736 titled 'SYSTEMS AND METHODS FOR DYNAMIC MONITOR DETECTION IN ELECTRONIC GAMING

Simplified Explanation

The abstract describes an electronic gaming device that includes two display devices, a memory device with instructions stored on it, and a processor. The instructions, when executed by the processor, cause the processor to determine a first game outcome associated with a first historical event and display the first historical event on the first display device. If the first display device is defective or disconnected, the processor determines a second game outcome associated with a second historical event and automatically displays the second historical event on the second display device.

  • The gaming device has two display devices, a memory device, and a processor.
  • The instructions stored in the memory device allow the processor to determine game outcomes and display historical events.
  • The first game outcome is associated with a first historical event and is displayed on the first display device.
  • If the first display device is defective or disconnected, the processor determines a second game outcome associated with a second historical event.
  • The second historical event is automatically displayed on the second display device.

Potential Applications:

  • Electronic gaming devices with dual display capabilities.
  • Interactive gaming experiences that incorporate historical events.
  • Educational gaming applications that teach history through gameplay.

Problems Solved:

  • Addressing display device issues (defective or disconnected) in electronic gaming devices.
  • Enhancing user experience by automatically switching to a functional display device.
  • Providing alternative game outcomes and historical events in case of display device failure.

Benefits:

  • Improved reliability and functionality of electronic gaming devices.
  • Enhanced user engagement through the display of historical events.
  • Increased educational value by combining gaming and history.


Original Abstract Submitted

an electronic gaming device including a first display device, a second display device, a memory device with instructions stored thereon, and a processor is described. the instructions, when executed by the processor, cause the processor to determine a first game outcome for an electronic game wherein the first game outcome is associated with a first historical event and cause display of the first historical event on the first display device. the instructions also cause the processor to determine that the first display device is one of defective or disconnected, determine a second game outcome for the electronic game wherein the second game outcome is associated with a second historical event, and automatically cause display of the second historical event on the second display device.