20240045703. Devices, Methods, and Graphical User Interfaces for Seamless Transition of User Interface Behaviors simplified abstract (Apple Inc.)

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Devices, Methods, and Graphical User Interfaces for Seamless Transition of User Interface Behaviors

Organization Name

Apple Inc.

Inventor(s)

Brandon M. Walkin of San Francisco CA (US)

Chanaka G. Karunamuni of San Jose CA (US)

Marcos Alonso Ruiz of Oakland CA (US)

Nathan De Vries of Alameda CA (US)

Devices, Methods, and Graphical User Interfaces for Seamless Transition of User Interface Behaviors - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240045703 titled 'Devices, Methods, and Graphical User Interfaces for Seamless Transition of User Interface Behaviors

Simplified Explanation

The abstract of this patent application describes an electronic device that displays user interface elements based on output properties and detects user input directed to these elements. It modifies the output property values of the elements based on behavior models driven by input parameters of the user input. If the user interface meets certain operation criteria, it performs corresponding operations.

  • The device displays user interface elements based on output properties and modifies their values based on behavior models driven by user input parameters.
  • It detects changes in input parameters that describe the user input and modifies the output property values accordingly.
  • The device performs different operations based on whether the user interface meets certain operation criteria.
  • The first operation is performed if the output property value of the first user interface element is above a first threshold.
  • The second operation is performed if the output property value of the first user interface element is below the first threshold.

Potential applications of this technology:

  • User interface design: This technology can be used to create dynamic and adaptive user interfaces that respond to user input and adjust their output properties accordingly.
  • Gaming: It can be applied in gaming interfaces to provide interactive and responsive elements that change based on user input.
  • Smart devices: This technology can be used in smart devices such as smartphones or tablets to enhance user interaction and customization options.

Problems solved by this technology:

  • Lack of adaptability: Traditional user interfaces may not be able to adapt to different user inputs or preferences. This technology solves this problem by modifying output properties based on user input parameters.
  • Limited interactivity: This technology allows for more interactive user interfaces by detecting changes in input parameters and adjusting output properties accordingly.

Benefits of this technology:

  • Enhanced user experience: Users can have a more personalized and interactive experience with user interfaces that adapt to their input and preferences.
  • Improved usability: By adjusting output properties based on user input, this technology can improve the usability and efficiency of user interfaces.
  • Increased customization options: Users can customize their user interfaces based on their preferences and have more control over the displayed elements.


Original Abstract Submitted

an electronic device displays a plurality of user interface elements in accordance with values of an associated plurality of output properties that define output attributes of respective user interface elements; and detects a user input directed to a first user interface element, including detecting changes to one or more input parameters that describe the user input. the device modifies a first output property value of the first user interface element based on one or more behavior models that are driven by one or more input parameters of the user input; if the user interface meets first operation criteria (e.g., the first output property value of the first user interface element is above a first threshold), performs a first operation; and if the user interface meets second operation criteria (e.g., the first output property value of the first user interface element is below the first threshold), performs a second operation.