20240020917. VR Interaction Method and Apparatus simplified abstract (Huawei Technologies Co., Ltd.)

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VR Interaction Method and Apparatus

Organization Name

Huawei Technologies Co., Ltd.

Inventor(s)

Yintang Ni of Shenzhen (CN)

Bingjie Huang of Shanghai (CN)

Baotai Shao of Shanghai (CN)

VR Interaction Method and Apparatus - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240020917 titled 'VR Interaction Method and Apparatus

Simplified Explanation

The abstract describes a method implemented by a terminal to send a virtual reality (VR) start instruction to a wearable device when the terminal starts running a VR application. This instruction instructs the wearable device to switch from normal running mode to VR mode. The terminal then receives a first instruction from the wearable device in response to a user's first operation on a VR basic operation interface. Based on this instruction, the terminal starts running a first VR sub-application selected from a set of VR sub-applications included in the first VR application. The terminal also selects a VR operation interface that matches the configuration information of the first VR sub-application from preset VR operation interfaces. The terminal configures the selected VR operation interface for display on the wearable device. The terminal further receives a second instruction from the wearable device and controls the first VR sub-application to execute a first control function based on this instruction.

  • The method involves a terminal sending a VR start instruction to a wearable device when a VR application is launched.
  • The wearable device switches from normal running mode to VR mode upon receiving the VR start instruction.
  • The terminal receives a user's first operation on a VR basic operation interface and starts running a first VR sub-application based on the received instruction.
  • The terminal selects a VR operation interface that matches the configuration information of the first VR sub-application from preset options.
  • The selected VR operation interface is configured for display on the wearable device.
  • The terminal receives a second instruction from the wearable device and controls the first VR sub-application to execute a specific control function.

Potential applications of this technology:

  • Virtual reality gaming and entertainment experiences.
  • Training and simulation applications in various industries such as healthcare, aviation, and engineering.
  • Virtual tours and immersive experiences in the tourism and real estate sectors.
  • Collaborative virtual reality experiences for remote teams.

Problems solved by this technology:

  • Seamless transition from normal running mode to VR mode on a wearable device.
  • Efficient selection and configuration of VR operation interfaces based on the specific VR sub-application.
  • Smooth execution of control functions in the VR sub-application based on user instructions.

Benefits of this technology:

  • Enhanced user experience by providing a seamless and intuitive way to switch to VR mode.
  • Improved efficiency in selecting and configuring VR operation interfaces.
  • Better control and interaction with VR sub-applications on a wearable device.


Original Abstract Submitted

a method, implemented by a terminal, includes sending, to a wearable device, a virtual reality (vr) start instruction when the terminal starts running a first vr application, wherein the vr start instruction instructs the wearable device to switch from a normal running mode to a vr mode, receiving, from the wearable device and in response to a first operation by a user on a vr basic operation interface, a first instruction, starting running, based on the first instruction, a first vr sub-application of vr sub-applications comprised in the first vr application, selecting, from preset vr operation interfaces, a first vr operation interface that matches configuration information of the first vr sub-application, configuring the first vr operation interface for the wearable device for display, receiving, from the wearable device, a second instruction; and controlling, based on the second instruction, the first vr sub-application to execute a first control function.