20240017179. METHODS AND SYSTEM FOR PREDICTING DURATION OF MULTI-PLAYER GAME SESSION simplified abstract (Sony Interactive Entertainment Inc.)

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METHODS AND SYSTEM FOR PREDICTING DURATION OF MULTI-PLAYER GAME SESSION

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Victoria Dorn of San Mateo CA (US)

METHODS AND SYSTEM FOR PREDICTING DURATION OF MULTI-PLAYER GAME SESSION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240017179 titled 'METHODS AND SYSTEM FOR PREDICTING DURATION OF MULTI-PLAYER GAME SESSION

Simplified Explanation

The patent application describes a method for generating game duration metrics. Here is a simplified explanation of the abstract:

  • The method involves creating a gaming session for a game, with a first player and a second player identified.
  • A database is accessed that contains historical duration metrics for playing the game by each player.
  • Contextual data related to the gaming session is also accessed.
  • Time metrics for the first player and the second player are generated, providing an estimated duration for the gaming session.
  • The gaming session is then executed for the first player and the second player.
  • As the gaming session progresses, the duration time for the session is periodically updated.

Potential applications of this technology:

  • Game developers can use this method to estimate the duration of gaming sessions, allowing them to better plan and design their games.
  • Players can use this method to have an idea of how long a gaming session might take before starting, helping them manage their time.

Problems solved by this technology:

  • This method solves the problem of uncertainty regarding the duration of gaming sessions, providing players and developers with estimated time metrics.

Benefits of this technology:

  • Players can plan their gaming sessions more effectively, knowing how much time they need to allocate.
  • Game developers can optimize their game design based on the estimated duration metrics, improving the overall gaming experience.


Original Abstract Submitted

a method for generating game duration metrics includes assembling a gaming session for a game, with the gaming session identifying a first player and a second player, and accessing a database that includes an historical duration metric for playing the game by each of the first player and the second player. the method also includes accessing contextual data related to the gaming session to be played by the first player and the second player, and generating a prediction of time metrics for the first player and the second player. the predicted time metrics provide an estimated duration time for play of the gaming session. the method further includes executing the gaming session for the first player and the second player. as the gaming session is progressed by the first player and the second player, the duration time for the gaming session is updated periodically.