18522835. SPATIALIZED DISPLAY OF VARIABLE-APPEARANCE CHAT BUBBLES simplified abstract (Zoom Video Communications, Inc.)

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SPATIALIZED DISPLAY OF VARIABLE-APPEARANCE CHAT BUBBLES

Organization Name

Zoom Video Communications, Inc.

Inventor(s)

Oded Gal of Palo Alto CA (US)

Andrew Law of Los Gatos CA (US)

Sally Lu of Los Angeles CA (US)

Ping Luo of Pleasanton CA (US)

Sharvari Nerurkar of Redmond WA (US)

Archil Vardidze of Austin CA (US)

Zheng Yuan of Santa Clara CA (US)

SPATIALIZED DISPLAY OF VARIABLE-APPEARANCE CHAT BUBBLES - A simplified explanation of the abstract

This abstract first appeared for US patent application 18522835 titled 'SPATIALIZED DISPLAY OF VARIABLE-APPEARANCE CHAT BUBBLES

Simplified Explanation

The abstract describes a method and system for displaying chat messages in a spatialized manner within a messaging platform. The method involves displaying a spatial chat user interface with virtual backgrounds and spatialized avatars, receiving chat messages from participants, displaying chat bubbles with different appearances for each participant, and updating the appearance of chat bubbles as new messages are received.

  • Spatialized display of chat messages within a messaging platform
  • Virtual background and spatialized avatars for participants
  • Different appearances for chat bubbles based on participant
  • Updating chat bubble appearances as new messages are received

Potential Applications

This technology could be applied in virtual reality (VR) chat platforms, online gaming environments, remote collaboration tools, and social networking applications.

Problems Solved

This technology solves the problem of organizing and visualizing chat messages in a more engaging and interactive manner, improving the user experience and facilitating better communication in virtual environments.

Benefits

The spatialized display of chat messages enhances user engagement, improves communication efficiency, and creates a more immersive and interactive chatting experience for participants.

Potential Commercial Applications

Potential commercial applications of this technology include VR chat platforms for social networking, online gaming environments for real-time communication, remote collaboration tools for virtual meetings, and interactive advertising platforms.

Possible Prior Art

One possible prior art for this technology could be the use of spatialized avatars in virtual reality environments for communication and interaction. Another could be the use of chat bubbles with different appearances based on participants in messaging applications.

Unanswered Questions

How does this technology impact user engagement in comparison to traditional chat interfaces?

This technology could potentially increase user engagement by providing a more visually appealing and interactive chat experience. It allows participants to express themselves through spatialized avatars and personalized chat bubbles, creating a more immersive communication environment.

What are the potential privacy implications of displaying chat messages in a spatialized manner?

Displaying chat messages in a spatialized manner could raise concerns about privacy, as the visual representation of messages and participants may reveal more information than intended. It is important to consider privacy settings and controls to protect user data and ensure a secure communication environment.


Original Abstract Submitted

Methods and systems are provided for a spatialized display of chat messages within a messaging platform. In an example method, a computing device displays a spatial chat user interface (UI) including a virtual background and one or more spatialized avatars overlaid on the virtual background. The computing device receives chat messages sent by a participant and displays, adjacent to the spatialized avatar representing the participant, chat bubbles having a first appearance. The computing device displays chat bubbles for other participants having a second appearance. The computing device receives one or more additional chat messages sent by the participant. The computing device displays additional chat bubbles corresponding to the additional chat messages having a third appearance and updates the appearance of the initial chat bubbles to a fourth appearance.