18520876. HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT simplified abstract (BEIJING BYTEDANCE NETWORK TECHNOLOGY CO., LTD.)
Contents
- 1 HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT
Organization Name
BEIJING BYTEDANCE NETWORK TECHNOLOGY CO., LTD.
Inventor(s)
HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 18520876 titled 'HAND-GESTURE-BASED INTERACTION METHOD AND APPARATUS, AND CLIENT
Simplified Explanation
The present disclosure relates to a hand-gesture-based interaction method and apparatus, and a client. The method includes: in a live stream process of one network live stream, when a function of playback of a hand gesture animation is in an activated state, a client of an anchor user recognizes a hand gesture of the anchor user. When a hand gesture category matches a preset category of the hand gesture animation, the client of the anchor user plays back the hand gesture animation in a first area corresponding to a hand gesture position, and transmits a first content to a client of a viewing user through a first server. The client of the viewing user, based on the first content, plays back the hand gesture animation in a second area corresponding to the hand gesture position, and detects a trigger operation on the second area.
- Hand-gesture-based interaction method and apparatus
- Live stream process with hand gesture recognition
- Playback of hand gesture animation based on preset categories
- Transmission of content between clients through servers
- Trigger operation detection on hand gesture animation areas
Potential Applications
This technology could be applied in:
- Live streaming platforms
- Virtual reality applications
- Online education tools
- Gaming interfaces
Problems Solved
This technology solves the problems of:
- Enhancing user engagement in live streams
- Providing interactive experiences for viewers
- Improving communication through hand gestures
- Creating immersive virtual environments
Benefits
The benefits of this technology include:
- Increased viewer participation
- Enhanced user experience
- Real-time interaction capabilities
- Customizable hand gesture animations
Potential Commercial Applications
This technology has potential commercial applications in:
- Social media platforms
- E-learning platforms
- Entertainment industry
- Virtual event hosting services
Possible Prior Art
One possible prior art could be the use of hand gestures in virtual reality applications for interactive experiences. Another could be the integration of hand gesture recognition in gaming interfaces for enhanced gameplay.
Unanswered Questions
How does this technology impact privacy concerns in live streaming platforms?
This article does not address the potential privacy implications of hand gesture recognition in live streams.
What are the technical requirements for implementing this technology on different devices?
The article does not provide information on the specific technical requirements for deploying this technology on various devices.
Original Abstract Submitted
The present disclosure relates to a hand-gesture-based interaction method and apparatus, and a client. The method includes: in a live stream process of one network live stream, when a function of playback of a hand gesture animation is in an activated state, a client of an anchor user recognizes a hand gesture of the anchor user. When a hand gesture category matches a preset category of the hand gesture animation, the client of the anchor user plays back the hand gesture animation in a first area corresponding to a hand gesture position, and transmits a first content to a client of a viewing user through a first server. The client of the viewing user, based on the first content, plays back the hand gesture animation in a second area corresponding to the hand gesture position, and detects a trigger operation on the second area.