18516670. VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM simplified abstract (Tencent Technology (Shenzhen) Company Limited)

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VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM

Organization Name

Tencent Technology (Shenzhen) Company Limited

Inventor(s)

Jiazhi Jiang of Shenzhen (CN)

Siming Zhang of Shenzhen (CN)

Zhen Qiao of Shenzhen (CN)

VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM - A simplified explanation of the abstract

This abstract first appeared for US patent application 18516670 titled 'VIRTUAL OBJECT CONTROL METHOD AND APPARATUS, DEVICE, AND MEDIUM

Simplified Explanation

The patent application describes a method for controlling virtual objects in a computer device, specifically focusing on casting skills from one object to another within a certain range.

  • Displaying two virtual objects with different skills
  • Selecting a second virtual object within the skill cast range of the first object based on preset rules
  • Displaying a skill indicator between the two objects
  • Updating the display of the skill indicator when either object moves
  • Controlling the first object to cast its skill to the second object in response to a skill cast operation

Potential Applications

This technology could be applied in virtual reality gaming, simulation training programs, and interactive educational tools.

Problems Solved

This technology solves the problem of efficiently controlling virtual objects and casting skills within a specific range in a virtual environment.

Benefits

The benefits of this technology include enhanced user experience, improved gameplay mechanics, and increased immersion in virtual worlds.

Potential Commercial Applications

Potential commercial applications of this technology include developing new gaming experiences, creating training simulations for various industries, and designing interactive educational platforms.

Possible Prior Art

One possible prior art for this technology could be similar methods used in virtual reality games or simulation programs where users control virtual objects and cast skills within a specific range.

What is the impact of this technology on virtual reality gaming experiences?

This technology can greatly enhance virtual reality gaming experiences by providing more precise control over virtual objects and allowing for strategic skill casting between objects within a certain range.

How does this technology improve user engagement in interactive educational tools?

By enabling users to control virtual objects and cast skills within a specific range, this technology can make interactive educational tools more engaging and immersive, leading to increased user participation and retention of information.


Original Abstract Submitted

This application discloses a virtual object control method performed by a computer device. The method includes: displaying a first virtual object and a second virtual object, the first virtual object having a first skill; selecting the second virtual object located within a skill cast range of the first skill based on a preset rule associated with the first virtual object; displaying a skill indicator of the first skill between the first virtual object and the second virtual object; when at least one of the first virtual object and the second virtual object moves, updating the display of the skill indicator; and in response to a skill cast operation, controlling the first virtual object to cast the first skill to the second virtual object.