18492520. Lossless Compression for Multisample Render Targets Alongside Fragment Compression simplified abstract (Intel Corporation)

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Lossless Compression for Multisample Render Targets Alongside Fragment Compression

Organization Name

Intel Corporation

Inventor(s)

Prasoonkumar Surti of Folsom CA (US)

Abhishek R. Appu of El Dorado Hills CA (US)

Michael J. Norris of Folsom CA (US)

Eric G. Liskay of Folsom CA (US)

Lossless Compression for Multisample Render Targets Alongside Fragment Compression - A simplified explanation of the abstract

This abstract first appeared for US patent application 18492520 titled 'Lossless Compression for Multisample Render Targets Alongside Fragment Compression

Simplified Explanation

The data processing system described in the abstract includes a multisample antialiasing compressor coupled to a texture unit and shader execution array. It involves storing color data for a set of sample locations of each pixel in a multisample render target, applying multisample antialiasing compression to the color data, and storing the color data in a multisample render cache.

  • Memory device to store a multisample render target
  • Multisample antialiasing compressor to apply compression to color data
  • Multisample render cache to store color data
  • Eviction of color data from the render cache to be stored in the render target

Potential Applications

This technology can be applied in:

  • Gaming consoles
  • Virtual reality systems
  • High-resolution displays

Problems Solved

This technology helps in:

  • Improving image quality
  • Reducing aliasing artifacts
  • Enhancing graphics processing performance

Benefits

The benefits of this technology include:

  • Enhanced visual experience
  • Smoother graphics
  • Efficient memory usage

Potential Commercial Applications

This technology can be commercially benefit:

  • Graphics processing units (GPUs) for gaming
  • High-performance computing systems
  • Display technologies

Possible Prior Art

One possible prior art for this technology could be:

  • Previous patents related to multisample antialiasing techniques

Unanswered Questions

How does this technology compare to traditional antialiasing methods?

This technology offers improved image quality and performance compared to traditional antialiasing methods by utilizing multisample compression techniques.

What impact does this technology have on power consumption in graphics processing units?

This technology may have a positive impact on power consumption in GPUs by optimizing memory usage and reducing the need for excessive processing power to handle aliasing issues.


Original Abstract Submitted

Described herein is a data processing system having a multisample antialiasing compressor coupled to a texture unit and shader execution array. In one embodiment, the data processing system includes a memory device to store a multisample render target, the multisample render target to store color data for a set of sample locations of each pixel in a set of pixels; and general-purpose graphics processor comprising a multisample antialiasing compressor to apply multisample antialiasing compression to color data generated for the set of sample locations of a first pixel in the set of pixels and a multisample render cache to store color data generated for the set of sample locations of the first pixel in the set of pixels, wherein color data evicted from the multisample render cache is to be stored to the multisample render target.