18488419. PERIPHERAL LUMINANCE OR COLOR REMAPPING FOR POWER SAVING simplified abstract (Apple Inc.)

From WikiPatents
Jump to navigation Jump to search

PERIPHERAL LUMINANCE OR COLOR REMAPPING FOR POWER SAVING

Organization Name

Apple Inc.

Inventor(s)

Yang Li of San Jose CA (US)

Alexandre Chapiro of Sunnyvale CA (US)

Mehmet N. Agaoglu of Santa Clara CA (US)

Nicolas Pierre Marie Frederic Bonnier of Campbell CA (US)

Yi-Pai Huang of Zhubei (TW)

Chaohao Wang of Sunnyvale CA (US)

Andrew B. Watson of Los Gatos CA (US)

Pretesh A. Mascarenhas of San Jose CA (US)

PERIPHERAL LUMINANCE OR COLOR REMAPPING FOR POWER SAVING - A simplified explanation of the abstract

This abstract first appeared for US patent application 18488419 titled 'PERIPHERAL LUMINANCE OR COLOR REMAPPING FOR POWER SAVING

Simplified Explanation

The patent application describes an electronic device that includes a display and an eye tracker. The eye tracker collects data on the user's gaze on the display. The device also has processing circuitry that receives information about the motion associated with the gaze from the eye tracker. The processing circuitry determines the previous location and target position of the gaze. It then expands the foveated areas of the display adjacent to the previous position of the user's gaze.

  • The electronic device includes a display and an eye tracker.
  • The eye tracker collects data on the user's gaze on the display.
  • Processing circuitry receives information about the motion associated with the gaze.
  • The processing circuitry determines the previous location and target position of the gaze.
  • Foveated areas of the display adjacent to the previous position of the gaze are expanded.

Potential applications of this technology:

  • Virtual reality and augmented reality headsets can use this technology to improve the user experience by accurately tracking their gaze and expanding the relevant areas of the display.
  • Gaming devices can benefit from this technology by enhancing the realism and immersion of the gameplay based on the user's gaze.
  • Medical devices and research tools can utilize this technology for eye-tracking studies and diagnostics.

Problems solved by this technology:

  • The technology solves the problem of accurately tracking the user's gaze on a display, allowing for more precise interaction and control.
  • It addresses the issue of limited display area by expanding the foveated areas based on the user's gaze, providing a larger and more detailed view.

Benefits of this technology:

  • Improved user experience and immersion in virtual reality and augmented reality applications.
  • Enhanced gameplay and control in gaming devices.
  • More accurate eye-tracking studies and diagnostics in medical and research fields.
  • Increased display area and detail for better visual perception.


Original Abstract Submitted

In an embodiment, an electronic device includes a display and an eye tracker. The display includes one or more foveated areas. In the embodiment, the eye tracker is configured to collect eye tracking data regarding a gaze of one or more eyes of a user on the display. The electronic device also includes processing circuitry operatively coupled to the display. In the embodiment, the processing circuitry is configured to receive an indication of a motion associated with the gaze from the eye tracker. The processing circuitry is also configured to determine a previous location associated with the gaze during a previous frame and a target position associated with the gaze during a target frame. In the embodiment, the processing circuitry is configured to expand one or more foveated areas of the display adjacent a previous position of the gaze of the user.