18471799. PROCESSING DEVICES AND METHODS simplified abstract (Sony Interactive Entertainment Inc.)

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PROCESSING DEVICES AND METHODS

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Jason Craig Millson of London (GB)

Maria Chiara Monti of London (GB)

Carl Pryke of London (GB)

Christopher George Buchanan of London (GB)

PROCESSING DEVICES AND METHODS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18471799 titled 'PROCESSING DEVICES AND METHODS

Simplified Explanation

The abstract describes a patent application for a processing device that assists users in playing video games by detecting input signals, identifying variations, generating assistance information, and providing it to the user.

  • Detection unit: Detects input information representing a sequence of input signals for a video game.
  • Identification unit: Identifies input signal variations based on differences between detected input information and predetermined sequences of input signals for the video game.
  • Generation unit: Generates assistance information based on the identified input signal variations.
  • Provision unit: Provides the generated assistance information to the user.

Potential Applications

This technology could be applied in various video game consoles and devices to enhance the gaming experience for users.

Problems Solved

1. Helps users improve their gameplay by providing assistance based on detected input signal variations. 2. Streamlines the learning curve for new players by offering guidance during gameplay.

Benefits

1. Enhanced user experience through personalized assistance. 2. Increased engagement and enjoyment for players of all skill levels.

Potential Commercial Applications

"Enhancing User Experience in Video Games with Input Signal Assistance Technology"

Possible Prior Art

There may be prior art related to input signal assistance technologies in video game consoles or devices, but specific examples are not provided in the abstract.

Unanswered Questions

How does this technology impact user engagement in video games?

This technology could potentially increase user engagement by providing personalized assistance and guidance during gameplay, but the extent of its impact on user engagement needs further exploration.

What are the potential limitations of this technology in assisting users during gameplay?

Some potential limitations of this technology could include inaccuracies in detecting input signal variations or providing assistance that may not always align with the user's preferences or gameplay style. Further research is needed to identify and address these limitations.


Original Abstract Submitted

A processing device includes: a detection unit configured to detect input information representative of a sequence of input signals for a video game that are input by a user using one or more input controls; an identification unit configured to identify one or more input signal variations in dependence upon one or more differences between the detected input information and predetermined input information representative of one or more predetermined sequences of input signals for the video game; a generation unit configured to generate assistance information in dependence upon the one or more identified input signal variations; and a provision unit configured to provide the generated assistance information to the user.