18384459. ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)
Contents
- 1 ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF
Organization Name
Inventor(s)
ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF - A simplified explanation of the abstract
This abstract first appeared for US patent application 18384459 titled 'ELECTRONIC DEVICE AND METHOD FOR DISPLAYING MODIFICATION OF VIRTUAL OBJECT AND METHOD THEREOF
Simplified Explanation
The patent application describes a wearable device that displays a virtual space with avatars representing a user's current and previous appearances.
- The wearable device includes at least one processor that displays a virtual space based on user input.
- Within the virtual space, a first avatar representing the user's current appearance is displayed, along with a visual object representing a second avatar with a different appearance.
- The technology may utilize 5G or 6G networks to provide metaverse services.
Potential Applications
This technology could be applied in virtual reality gaming, social networking platforms, virtual meetings, and online shopping experiences.
Problems Solved
This technology allows users to visually compare their current and previous appearances in a virtual space, enhancing self-reflection and personal growth.
Benefits
Users can track their physical appearance changes over time, experiment with different virtual identities, and engage in immersive virtual experiences.
Potential Commercial Applications
Companies in the gaming, social media, e-commerce, and virtual event industries could integrate this technology to enhance user engagement and provide unique virtual experiences.
Possible Prior Art
Prior art in the field of virtual reality and augmented reality technologies may include similar applications for creating and customizing avatars in virtual environments.
Unanswered Questions
How does this technology impact user privacy and data security in virtual spaces?
This article does not address the potential implications of storing and sharing user appearance data in virtual environments.
What are the technical requirements for integrating this technology with existing virtual reality platforms?
The article does not provide details on the compatibility of this technology with different virtual reality hardware and software systems.
Original Abstract Submitted
According to an embodiment, at least one processor of a wearable device may display, based on an input for entering a virtual space, on a display the virtual space. The at least processor may display within the virtual space a first avatar which is a current representation of a user and has a first appearance. The at least processor may display within the virtual space a first avatar together with a visual object for a second avatar which is a previous representation of the user and has a second appearance different from the first appearance of the first avatar. For example, the metaverse service is provided through a network based on 5G (fifth generation), and/or 6G (sixth generation).