18378264. LOCALIZATION ACCURACY RESPONSE simplified abstract (Apple Inc.)

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LOCALIZATION ACCURACY RESPONSE

Organization Name

Apple Inc.

Inventor(s)

Jean-Charles Bernard Marcel Bazin of Sunnyvale CA (US)

Anselm Grundhoefer of Campbell CA (US)

Bart Trzynadlowski of Reno NV (US)

Thomas J. Moore of Northglenn CO (US)

LOCALIZATION ACCURACY RESPONSE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18378264 titled 'LOCALIZATION ACCURACY RESPONSE

Simplified Explanation

Various implementations disclosed herein include devices, systems, and methods that provide XR (extended reality) experiences where virtual objects are positioned based on the accuracy of localizing an electronic device in a physical environment. The technique assesses the accuracy of localization, such as centimeter-level accuracy, room-level accuracy, and building-level accuracy, and dynamically adjusts a display strategy accordingly. It also determines conditions causing inaccuracy, such as "too fast," "too far," or "too dark," and provides notifications to the electronic device based on these conditions, such as "too fast-slow down," "too far-move closer," or "too dark-turn on a light."

  • XR technology enables virtual objects to be positioned accurately in a physical environment based on the localization accuracy of an electronic device.
  • The technique dynamically adjusts the display strategy based on the accuracy of localization, ensuring a more immersive XR experience.
  • It identifies conditions causing inaccuracy in localization, such as speed, distance, or lighting, and provides notifications to the user to address these conditions.
  • The notifications guide the user to take appropriate actions, such as slowing down, moving closer, or turning on a light, to improve the accuracy of localization.

Potential Applications

  • XR gaming: Accurate positioning of virtual objects in gaming environments, enhancing the gameplay experience.
  • Augmented reality (AR) navigation: Precise placement of AR navigation markers in real-world environments, improving navigation accuracy.
  • Industrial training: XR simulations with accurate object positioning for training purposes, providing realistic and effective training experiences.
  • Architectural visualization: Virtual objects accurately positioned in architectural models, allowing clients to visualize designs in real-world contexts.

Problems Solved

  • Inaccurate positioning of virtual objects in XR experiences due to localization errors.
  • Lack of real-time adjustment of display strategy based on localization accuracy.
  • Difficulty in identifying and addressing conditions causing localization inaccuracy.

Benefits

  • Improved immersion and realism in XR experiences through accurate positioning of virtual objects.
  • Enhanced user experience with real-time adjustments to display strategy based on localization accuracy.
  • Increased safety and efficiency in AR navigation by providing precise placement of navigation markers.
  • More effective and realistic industrial training simulations with accurate object positioning.
  • Better visualization and understanding of architectural designs in real-world contexts.


Original Abstract Submitted

Various implementations disclosed herein include devices, systems, and methods that provide XR in which virtual objects are positioned based on the accuracy of localizing an electronic device in a physical environment. In some implementations, the technique assesses the accuracy of localization (e.g., centimeter-level accuracy, room-level accuracy, and building-level accuracy) and dynamically adjusts a display strategy. In some implementations, the technique determines a condition causing inaccuracy (e.g., a semantic condition such as “too fast”, “too far”, “too dark”), and provides a notification (e.g., “too fast-slow down”, “too far-move closer”, “too dark-turn on a light”) at the electronic device based on the condition causing the inaccuracy in the localization.