18377109. METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE simplified abstract (SAMSUNG ELECTRONICS CO., LTD.)

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METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE

Organization Name

SAMSUNG ELECTRONICS CO., LTD.

Inventor(s)

Ranjan Kumar Samal of Bengaluru (IN)

Vivek Paul Joseph of Bengaluru (IN)

Rajin Babu of Bengaluru (IN)

Abhishek Pandey of Bengaluru (IN)

Nagaraj Adiga of Bengaluru (IN)

Somesh Nanda of Bengaluru (IN)

METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE - A simplified explanation of the abstract

This abstract first appeared for US patent application 18377109 titled 'METHOD AND SYSTEM FOR OPTIMIZING VIRTUAL BEHAVIOR OF PARTICIPANT IN METAVERSE

Simplified Explanation

The patent application describes an electronic device that creates a virtual behavior of a participant in a Metaverse by determining the context of the Metaverse, the real-world behavior of the participant, and generating virtual behavior based on this information.

  • The electronic device presents a virtual behavior of a participant in a Metaverse.
  • It determines the context of the Metaverse, including the people meeting with the participant.
  • The device also determines the real-world behavior of the participant while immersed in the Metaverse.
  • Based on this information, the device generates virtual behavior for the participant.
  • An avatar of the participant is rendered with the virtual behavior.

Potential Applications

This technology could be used in virtual reality gaming, social networking platforms, virtual meetings, and immersive experiences.

Problems Solved

This technology solves the problem of creating a seamless and realistic virtual representation of a participant in a Metaverse based on their real-world behavior.

Benefits

The benefits of this technology include enhanced user engagement, personalized virtual experiences, and a more immersive and interactive Metaverse environment.


Original Abstract Submitted

An electronic device presents a virtual behavior of a participant in a Metaverse. The electronic device determines a context of the Metaverse including the people meeting with the participant. The electronic device determines a real-world behavior of the participant while immersed in the Metaverse. The electronic device generates virtual behavior of the participant based on the context of the Metaverse and the real-world behavior of the participant while immersed in the Metaverse. The electronic device renders an avatar of the participant having the virtual behavior of the participant.