18258712. Control Method and Electronic Device simplified abstract (Huawei Technologies Co., Ltd.)

From WikiPatents
Jump to navigation Jump to search

Control Method and Electronic Device

Organization Name

Huawei Technologies Co., Ltd.

Inventor(s)

Hang Liu of Shenzhen (CN)

Xiaohan Chen of Shenzhen (CN)

Control Method and Electronic Device - A simplified explanation of the abstract

This abstract first appeared for US patent application 18258712 titled 'Control Method and Electronic Device

Simplified Explanation

An electronic device can learn a specific somatosensory action and a specific remote control key selected by a user, and associate the action with the key. When the user completes the action, the device can simulate a control signal generated by the key to control a game operation. This allows the user to easily transform a conventional game into a somatosensory game without the need for additional customization or somatosensory devices.

  • The electronic device learns a somatosensory action and a remote control key selected by the user.
  • The device associates the action with the key.
  • When the user performs the action, the device simulates the control signal generated by the key.
  • This allows the user to control a game operation using somatosensory actions.
  • No additional customization work is required by the game manufacturer.
  • No additional somatosensory device is needed by the user.

Potential Applications:

  • Enhancing gaming experiences by incorporating somatosensory actions.
  • Making conventional games more interactive and immersive.
  • Providing a simpler and quicker way to play somatosensory games without additional devices.

Problems Solved:

  • Eliminates the need for additional somatosensory devices.
  • Reduces the customization work required by game manufacturers.
  • Simplifies the process of transforming a conventional game into a somatosensory game.

Benefits:

  • Enhanced user experience through the integration of somatosensory actions.
  • Increased interactivity and immersion in gaming.
  • Cost-effective solution as no additional somatosensory devices are required.
  • Simplified and quick transformation of conventional games into somatosensory games.


Original Abstract Submitted

An electronic device may learn a specific somatosensory action completed by a user, and also record a specific remote control key selected by the user, and then the electronic device may associate the action with the key. When recognizing that the user completes the action, the electronic device may simulate a control signal generated by the key, to control a game operation. Accordingly, the user can simply and quickly transform a conventional game into a somatosensory game. In this process, a game manufacturer does not need to perform additional customization work, and the user does not need to use an additional somatosensory device.