18244878. TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT simplified abstract (Apple Inc.)

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TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT

Organization Name

Apple Inc.

Inventor(s)

Alexis Palangie of San Francisco CA (US)

Avi Bar-zeev of Oakland CA (US)

TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18244878 titled 'TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT

Simplified Explanation

The present disclosure describes techniques for providing visual feedback in a computer-generated reality (CGR) environment to indicate the tangibility of virtual objects. This can be applied in virtual reality or mixed reality environments.

  • The technology provides a visual indication of tangibility for virtual objects in a CGR environment.
  • The visual feedback is specifically for virtual objects that do not exist as real, tangible objects in the physical environment.
  • However, virtual representations of real, tangible objects in the CGR environment do not receive visual feedback indicating tangibility.
  • The purpose is to enhance the user's perception and interaction with virtual objects in the CGR environment.

Potential Applications

  • Virtual reality gaming and simulations
  • Architectural and interior design visualization
  • Industrial training and simulations
  • Medical and surgical training
  • Virtual prototyping and product design

Problems Solved

  • Lack of physical feedback in CGR environments can make it difficult for users to perceive the tangibility of virtual objects.
  • Users may have difficulty distinguishing between real and virtual objects in the CGR environment.
  • This technology solves these problems by providing visual feedback to indicate the tangibility of virtual objects.

Benefits

  • Enhances the user's perception and interaction with virtual objects in CGR environments.
  • Provides a more immersive and realistic experience in virtual reality or mixed reality environments.
  • Helps users differentiate between real and virtual objects in the CGR environment.
  • Can be applied in various fields such as gaming, design, training, and prototyping.


Original Abstract Submitted

The present disclosure relates to techniques for providing tangibility visualization of virtual objects within a computer-generated reality (CGR) environment, such as a CGR environment based on virtual reality and/or a CGR environment based on mixed reality. A visual feedback indicating tangibility is provided for a virtual object within a CGR environment that does not correspond to a real, tangible object in the real environment. A visual feedback indicating tangibility is not provided for a virtual representation of a real object within a CGR environment that corresponds to a real, tangible object in the real environment.