18244878. TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT simplified abstract (Apple Inc.)
Contents
TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT
Organization Name
Inventor(s)
Alexis Palangie of San Francisco CA (US)
Avi Bar-zeev of Oakland CA (US)
TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT - A simplified explanation of the abstract
This abstract first appeared for US patent application 18244878 titled 'TANGIBILITY VISUALIZATION OF VIRTUAL OBJECTS WITHIN A COMPUTER-GENERATED REALITY ENVIRONMENT
Simplified Explanation
The present disclosure describes techniques for providing visual feedback in a computer-generated reality (CGR) environment to indicate the tangibility of virtual objects. This can be applied in virtual reality or mixed reality environments.
- The technology provides a visual indication of tangibility for virtual objects in a CGR environment.
- The visual feedback is specifically for virtual objects that do not exist as real, tangible objects in the physical environment.
- However, virtual representations of real, tangible objects in the CGR environment do not receive visual feedback indicating tangibility.
- The purpose is to enhance the user's perception and interaction with virtual objects in the CGR environment.
Potential Applications
- Virtual reality gaming and simulations
- Architectural and interior design visualization
- Industrial training and simulations
- Medical and surgical training
- Virtual prototyping and product design
Problems Solved
- Lack of physical feedback in CGR environments can make it difficult for users to perceive the tangibility of virtual objects.
- Users may have difficulty distinguishing between real and virtual objects in the CGR environment.
- This technology solves these problems by providing visual feedback to indicate the tangibility of virtual objects.
Benefits
- Enhances the user's perception and interaction with virtual objects in CGR environments.
- Provides a more immersive and realistic experience in virtual reality or mixed reality environments.
- Helps users differentiate between real and virtual objects in the CGR environment.
- Can be applied in various fields such as gaming, design, training, and prototyping.
Original Abstract Submitted
The present disclosure relates to techniques for providing tangibility visualization of virtual objects within a computer-generated reality (CGR) environment, such as a CGR environment based on virtual reality and/or a CGR environment based on mixed reality. A visual feedback indicating tangibility is provided for a virtual object within a CGR environment that does not correspond to a real, tangible object in the real environment. A visual feedback indicating tangibility is not provided for a virtual representation of a real object within a CGR environment that corresponds to a real, tangible object in the real environment.