18221643. SYSTEMS AND METHODS FOR PERSISTENT COLLECTION AND EXTENDING SPINS simplified abstract (Aristocrat Technologies, Inc.)

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SYSTEMS AND METHODS FOR PERSISTENT COLLECTION AND EXTENDING SPINS

Organization Name

Aristocrat Technologies, Inc.

Inventor(s)

Daniel Marks of Decatur GA (US)

Hua Xu of Marietta GA (US)

John Milliner, Iii of Alpharetta GA (US)

Dinesh Dua of Alpharetta GA (US)

Sean Davis of Smyrna GA (US)

SYSTEMS AND METHODS FOR PERSISTENT COLLECTION AND EXTENDING SPINS - A simplified explanation of the abstract

This abstract first appeared for US patent application 18221643 titled 'SYSTEMS AND METHODS FOR PERSISTENT COLLECTION AND EXTENDING SPINS

Simplified Explanation

The abstract describes an electronic gaming system that displays a game interface with a game matrix and generates game outcomes based on displayed symbols, including wild symbols that can trigger a conversion of symbols under certain conditions.

  • The electronic gaming system includes at least one memory device with instructions stored on it and at least one processor in communication with the memory device.
  • The instructions, when executed by the processor, display a game interface with a game matrix and generate game outcomes based on displayed symbols, including wild symbols.
  • If a wild symbol is displayed on a spin, a counter tracks the number of displayed wild symbols over a predetermined period of time.
  • If the number of counted wild symbols meets a threshold within the predetermined period of time, the second symbol is converted to or replaced by the first symbol.

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      1. Potential Applications

This technology could be applied in various electronic gaming systems, such as slot machines, online casinos, and mobile gaming apps.

      1. Problems Solved

This technology enhances the gaming experience by introducing dynamic symbol conversions based on the appearance of wild symbols, adding an element of unpredictability and excitement to the gameplay.

      1. Benefits

- Increased player engagement and excitement - Enhanced gameplay dynamics and variety - Potential for higher payouts and rewards

      1. Potential Commercial Applications

"Dynamic Symbol Conversion Technology in Electronic Gaming Systems" could be utilized in the development of new electronic slot machines, online casino games, and mobile gaming applications to attract players with innovative gameplay features.

      1. Possible Prior Art

Prior art in the field of electronic gaming systems may include similar technologies that involve symbol conversions or dynamic game elements based on specific triggers, such as wild symbols. Researching existing patents and publications in this area can provide insights into the novelty and uniqueness of the described technology.

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        1. Unanswered Questions
      1. How does the technology impact player retention and loyalty in electronic gaming systems?

The article does not delve into the potential effects of this technology on player retention and loyalty in electronic gaming systems. Further research and analysis could explore the long-term impact of dynamic symbol conversions on player engagement and loyalty.

      1. What are the potential regulatory considerations for implementing this technology in electronic gaming systems?

The article does not address the regulatory aspects of integrating this technology into electronic gaming systems. Understanding the legal and compliance requirements for such innovations is crucial for ensuring the successful deployment and operation of gaming products in various jurisdictions.


Original Abstract Submitted

In one aspect, an electronic gaming system that includes at least one memory device with instructions stored thereon, and at least one processor in communication with the at least one memory device, wherein the instructions, when executed by the at least one processor, cause the at least one processor to display a game interface including a game matrix and generate a game outcome of a base game comprising a plurality of displayed symbols within the game matrix. The displayed symbols include at least a first symbol and a second symbol. If a wild symbol is displayed on a spin, a counter configured to track a number of displayed wild symbols over a predetermined period of time is incremented. If the number of counted wild symbols satisfies a threshold within the predetermined period of time, the second symbol is converted to or replaced by the first symbol.