18091154. Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments simplified abstract (Apple Inc.)

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Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Organization Name

Apple Inc.

Inventor(s)

Philipp Rockel of San Francisco CA (US)

Nicholas W. Henderson of San Carlos CA (US)

Kristi E.S. Bauerly of Los Altos CA (US)

Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 18091154 titled 'Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments

Simplified Explanation

The patent application describes a computer system that displays a three-dimensional environment to a user. The system detects the movement of the user or an object in the physical environment and adjusts the display accordingly.

  • The computer system displays a three-dimensional environment to a user.
  • The system tracks the movement of the user or an object in the physical environment.
  • Based on the movement, the system displays a different viewpoint and adjusts the position of a user interface object.
  • The user interface object is displayed at different positions depending on its distance from the new viewpoint.

Potential Applications

This technology has potential applications in various fields, including:

  • Virtual reality gaming: The system can enhance the gaming experience by adjusting the viewpoint and object positions based on the user's movements.
  • Augmented reality: The technology can be used to overlay virtual objects onto the real world, adjusting their positions as the user moves.
  • Training simulations: The system can create realistic training scenarios where the user's movements affect the virtual environment and objects.

Problems Solved

The technology addresses several problems, including:

  • Immersion: By adjusting the viewpoint and object positions based on the user's movements, the system enhances the sense of immersion in virtual or augmented reality environments.
  • Realism: The system creates a more realistic experience by aligning the virtual objects with their corresponding positions in the physical environment.
  • Interaction: The ability to track and respond to the user's movements allows for more interactive and dynamic experiences.

Benefits

The benefits of this technology include:

  • Enhanced user experience: The system provides a more immersive and realistic experience by aligning the virtual environment with the physical world.
  • Improved training simulations: The ability to track and adjust objects based on user movements allows for more realistic and effective training simulations.
  • Increased interactivity: Users can interact with virtual objects in a more natural and intuitive way, enhancing the overall user experience.


Original Abstract Submitted

A computer system displays a first view of a three-dimensional environment, including a first user interface object, while a first user is at a first location in a first physical environment. A respective position of the first user interface object in the three-dimensional environment corresponds to a respective location of the first object in a second physical environment. The computer system detects movement of the first user in the first physical environment or movement of the first object in the second physical environment, and in response, displays a second view corresponding to a second viewpoint, and the first user interface object in the second view. The first user interface object is displayed at a first or second display position, in accordance with a determination that the respective position of the first user interface object is more or less than a threshold distance from the second viewpoint, respectively.